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 AEoD L4D: Brotherhood of Ruin (Talkthrough finished)

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Which format to follow?
Talk-through
100%
 100% [ 2 ]
Playthrough
0%
 0% [ 0 ]
Total Votes : 2
 

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Michaelis
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PostSubject: Re: AEoD L4D: Brotherhood of Ruin (Talkthrough finished)   Mon Jul 22, 2013 12:31 pm

I remember that big gun from 9:50 of fourth BoR video happening quite often in some earlier version. Could be just my being super-lucky, but I really thought its spawn chances should be lowered. And since then, I haven't found it once =P

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PostSubject: Re: AEoD L4D: Brotherhood of Ruin (Talkthrough finished)   Mon Jul 22, 2013 1:16 pm

Hey DBT, that picture you encountered at 5:25 is a picture of Prodigy. Y'know, the electronic music band.
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PostSubject: Re: AEoD L4D: Brotherhood of Ruin (Talkthrough finished)   Wed Jul 24, 2013 3:38 am

@Michaelis: Ahh! Thank you. Yeah. Probably that's the best idea, contacting the Project lead and see what can he tell us Razz

@Mr.Kosta: I had absolutely no idea. Well, at least I know now Razz

And, map 06! Watch me getting lost!






Offtopic, I just realized there's a sound easter egg in the video of map 05. There's an alien scream somewhere. I wonder if anybody noticed it Razz

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"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
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Major Cooke
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PostSubject: Re: AEoD L4D: Brotherhood of Ruin (Talkthrough finished)   Wed Jul 24, 2013 8:46 pm

After watching Episode 3, I'll add to my to do list to make the electrodriver shurikens explode.

Edit: DBT, don't forget to use the Symbol of Summoning in L4D mode.

Also, I didn't hear aliens, but I heard airplanes flying over your house!

Also also, I might suggest using Monster Mayhem mode next time. THAT will get tanks to spawn! And as I said in your youtube video:

"6:58 No. It doesn't increase the chance to spawn a tank... though I could change that, because we could use some more tank loving. In maps with lots and lots of baddies, you still don't see tanks very much, though you see tons of special infected. I think tanks could use more loving by spawning them more with cyberdemon/spider masterminds, so I will definitely consider it!"

Demon Orb only spawns a few monsters that's unfriendly, one being that miniature baphomet dude that's an archvile. Yeah. Huge pain in the ass.

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"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
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PostSubject: Re: AEoD L4D: Brotherhood of Ruin (Talkthrough finished)   Mon Aug 05, 2013 1:58 pm

And there we go! Finished!

Very Happy


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DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


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