Baron of Hell
Posts : 263
Join date : 2013-09-02
Age : 21
|Subject: [Closed] Quake 2 enemies sound bug Thu Sep 05, 2013 2:12 am|| |
I have reported this bug in general talk, along with many suggestions but Major Cooke said that I should post each bug in their own forum, so here we go:
AEOD Version: 6.02
- FistMarine wrote:
- Quake 2 gunner and enforcer have switched "see" sounds (this bug was in earlier versions as well). In case you don't know, the enforcer is Quake 2 chaingunner, while the gunner is the one where has chaingun and grenade launcher. I suspect the shield version of gunner (which has nailgun and frag grenades) has the same bug that it uses enforcer's see sound. Maybe you should look into their sound code or just modify the sound file name to each other to apply changes.
ZDoom Version: 2.7.1
Files loaded: AEoD.pk3 (314 MB) and AEoDdata.pk3 (3.62 MB)
Other files loaded: ksutra.wad (15.2 MB) and AEoD_MUS_D2_2.pk3 (71.1 MB)
AEoD.pk3 date: 18/12/2011 00:38
AEoDdata.pk3 date: 22/01/2012 17:46
ksutra.wad date: 25/03/2005 13:35
AEoD_MUS_D2_2.pk3 date: 22/07/2008 21:35
I have read the rules of bug topic and said to post info about ZDoom version, AEOD version and other files being loaded (I usually play AEOD with custom wads and also its own music made by DBT, because it's really cool )
Hope I did right this time! Thanks.
EDIT: Additional info:
I downloaded AEOD from the main ZDoom topic, so it's latest and safest version I have. I also got the music pack I found on the same topic I believe. Kama Sutra megawad was downloaded from idgames database.
My Doom 2 copy is original from Collector's Edition DVD release with Doom 3 preview included.
DOOM2.WAD info: 13.9 MB, 29/05/1996 01:49
Posts : 4018
Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.
|Subject: Re: [Closed] Quake 2 enemies sound bug Tue Mar 03, 2015 5:13 am|| |
They are currently using the same sound. I dont seem to have a sight sound file for the gunner, so I used the "infantry" one
DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC