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|Subject: AEoD featured in Gamefront! Sat Nov 09, 2013 7:13 pm|| |
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|Subject: Re: AEoD featured in Gamefront! Sun Nov 10, 2013 12:10 am|| |
Balance? That was taken well into account...
- GameFront wrote:
- Just donít expect balance or coherence.
Coherence? Well, it's called THEMES.
But other than that, I like the review.
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|Subject: Re: AEoD featured in Gamefront! Sun Nov 10, 2013 2:17 am|| |
OMG! that was unexpected.
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"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
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|Subject: Re: AEoD featured in Gamefront! Sun Nov 10, 2013 5:30 am|| |
That was an interesting review (especially the AEOD section) but I do agree with the balance sometimes getting frustrating or too easy, no mod can be perfect. And after all it's up to the player to choose whatever map to play, the difficulty, etc. I personally enjoy playing most mapsets with AEOD on UV difficulty because of randomness, so this is a compliment to the team.
Anyway I'm glad Aeons of Death got noticed and not overlooked like other reviewers would do, I always thought it's a bit underrated in latest years as people prefer other mods such as Brutal Doom, Russian Overkill and Samsara.
|Subject: Re: AEoD featured in Gamefront! Today at 12:11 pm|| |