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 AEoD 6.06.2 Released!

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DBThanatos
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Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: AEoD 6.06.2 Released!   Sat Apr 18, 2015 1:15 pm

//********************************************************************************************
//********************************************************************************************

AEons Of Death v6.06.2
Released 04/20/15

//********************************************************************************************
//********************************************************************************************

It might be a patch, but it's more than bug fixes

This is the patch that everyone thought that wouldn't happen, but here it is.

//********************************************
WARNING

Because we had to move from numbered scripts to named scripts, if you had a previous version of AEoD set up, you'll have to set up the keybindings again. This only affects AEoD's in particular, such as the weapon dropping and slot limits.

//********************************************

What changed?

Themes rewritten: You can now select the monsters per game that you want to spawn. Want only doom monsters? No problem. Quake 2 + Hexen? There you go. You choose!

Zombies everywhere: You can now enable directors in any and all modes/themes you select. So, if you want, you can have your lovely bunch of zombies spawning everywhere.

Directors are directing your game: If you're not into zombies, you can select another director to spawn monsters according to the theme(s) and monster selection(s) you're playing.

One new weapon: It might be only one, but if you get it, you can be sure it'll be quite useful for the rest of the game.

One new joke mode enemy: Well, that'll take time to be found.

Brand new power up: Might want to check the video below.

Spellbooks all around: You never found spells before? well, that has changed now. And their effects have been amplified too.



//********************************************

Videos?
Sure!




//********************************************

Download
What are you waiting for? Download it now!

***NOTE***
If you're upgrading from 6.02 to 6.06, you don't need to redownload the main package again; all you'll need is the coding package. That will suffice.

AEoD main package
Code:
https://drive.google.com/file/d/0B7Shb-ij1QsPbzc0Z0o5QlJrRzQ/view?usp=sharing

AEoD coding package
Code:
https://drive.google.com/file/d/0B7Shb-ij1QsPaEM1b29wVkVoTHc/view?usp=sharing



And remember. You need both files.

//********************************************
The effect choker
If normal AEoD's effects are making your pc explode, use this little thing

Code:
https://drive.google.com/file/d/0B7Shb-ij1QsPWUJfaXptOXBJYlE/view?usp=sharing

//********************************************


Note

Read the readme. It contains useful information Wink

//********************************************

AEoD team

AEoD v6.06 is:
 

_________________

DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


Spoiler:
 


Last edited by DBThanatos on Fri Jul 29, 2016 1:05 pm; edited 4 times in total (Reason for editing : Updated to reflect 6.06.2)
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Major Cooke
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PostSubject: Re: AEoD 6.06.2 Released!   Sat Apr 18, 2015 2:35 pm

Finally, after three years in the making, it's done. Whew!

You might be wondering, why did it take us so long to make a simple patch? Well... It's not a simple patch. It's a massive rebalance is what it is.

First off we took a break for a while, attended to life, and doing other things. Y'know, 'cause 6.x was just massive to begin with. I don't think we've ever put this much work into it before. But this time, thanks to ZDoom's sped-up development process, many more things have cropped up and drawn our attention back to it with lots of new features.

It's safe to say: We're back.

_________________
"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
"My grandmother could beat the game if she saved as much as you do!" - Postal Dude
"Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown
"In Offline Gaming We Trust" - DBT & MC
"That truck is fucked." - FPS Russia
Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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FistMarine
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Age : 21

PostSubject: Re: AEoD 6.06.2 Released!   Sat Apr 18, 2015 2:41 pm

It was about time a new patch was released. Wish I could have played now, but real life is always a priority. Still I'm happy to see AEOD well and alive! Very Happy
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Major Cooke
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Join date : 2009-04-28
Location : Banana land.

PostSubject: Re: AEoD 6.06.2 Released!   Mon Mar 14, 2016 8:35 pm

6.06.2 is released. Just a couple bug fixes such as the new weapon not spawning in classic mode AGAIN. Fixed for real this time. And several other critical bugs addressed.

_________________
"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
"My grandmother could beat the game if she saved as much as you do!" - Postal Dude
"Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown
"In Offline Gaming We Trust" - DBT & MC
"That truck is fucked." - FPS Russia
Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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