AEons of Death

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 AEoD v5 Reuploaded 12-10-11

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DBThanatos
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PostSubject: AEoD v5 Reuploaded 12-10-11   Thu Apr 01, 2010 8:48 pm

ĈoD: AEons of Death (v5)

Description:
Ĉons of Death is a massive compilation wad that brings together monsters, weapons, and items from numerous games, such as Heretic, Hexen, Quake, Quake 2, Redneck rampage, Duke Nukem, Blood, etc.

Because no maps are included with AEoD, the mod is intended to be used in the default levels of doom2/TNT/Plutonia, or in custom megawads; the possibilities are almost infinite Smile

The mod uses a randomization code which causes any monster or weapon in a certain class to spawn a random monster or weapon respectively. For example, in place of an imp, a snake imp, or a kilmaat, or a catharsi, or one of several others might appear. Also, in place of a shotgun, a shotgun from Doom 3 or the Arc of Death from Hexen might appear. This guarantees that it will never be the same game twice.

Monsters might also drop weapons, ammo, health, or items such as bottles of medicine, artifacts, or runes which can also be stored in the inventory for later use.


Trailer:
Spoiler:
 

Screenshots:
Spoiler:
 


Downloads:
AEoD v5 + 5.29.1 patch:
Download here


AEoDfx.pk3 (optional pack: contains new textures and skyboxes for gzdoom)
AEoDSkins.pk3 (optional pack: contains skins for the player classes)
To run this extra packs just add them into the end of the command line. Check info below.


You can download AEoD.pk3 in 3 parts here:
AEoD.pk3 Part 1
AEoD.pk3 Part 2
AEoD.pk3 Part 3


Major cooke's "Effect Choker" addon:
This one basically cuts some of the effects spawning on the mod, improving performance. This extra pk3 is optional, and should be used if the explosions causes your game to lag too much.
Major Cooke's Effect Choker Addon
To use it, just add it to the end of the command line (see "usage" below for the command line instructions)

Usage:
IMPORTANT: This mod requires Zdoom v2.5. You can find it here. The mod will not work in Skulltag or another Zdoom child port besides GZDoom (v1.5).

Once you have downloaded both, the main AEoD package and the latest patch, you must run the game from the command line; it should look like this:
Code:
c:\Games\ZDoom\Zdoom.exe -file AEoD.pk3 AEoDdat.pk3

If you're going to use the extra pk3s, you just need to have it like this:
Code:
c:\Games\ZDoom\Zdoom.exe -file AEoD.pk3 AEoDdat.pk3 AEoDfx.pk3 AEoDSkins.pk3

The mod also works with custom megawads for vanilla doom2. To play one of said custom wads, you add it into the command line before the aeod pk3s. Something like this:
Code:
c:\Games\ZDoom\Zdoom.exe -file MyMegawad.wad AEoD.pk3 AEoDdat.pk3


Alternatively, in both cases, you can make a shortcut to (g)zdoom.exe and in the properties->Shortcut->Target add the two pk3 file names (and the custom wad, if any). Like shown in this video.
Spoiler:
 

Version history
Spoiler:
 

Credits:
Spoiler:
 


Have fun! And dont forget to report if you find any anomalies.

-The AEoD team


Last edited by DBThanatos on Sat Apr 18, 2015 1:58 pm; edited 4 times in total
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DBThanatos
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PostSubject: Re: AEoD v5 Reuploaded 12-10-11   Sat Apr 10, 2010 10:42 pm

Patch 5.03 released. Check 1st post download for AEoDfiles.rar.
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DBThanatos
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PostSubject: Re: AEoD v5 Reuploaded 12-10-11   Wed Aug 11, 2010 11:31 am

Added link to Zdoom v2.5. No more SVN hunting.
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PostSubject: Re: AEoD v5 Reuploaded 12-10-11   Today at 4:46 am

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