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     Disabling Slot Weapon Limits

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    Ribo Zurai
    Lost Soul
    Lost Soul


    Posts: 141
    Join date: 2009-11-01
    Age: 18
    Location: Somewhere in the purgatory

    PostSubject: Disabling Slot Weapon Limits   Fri Apr 02, 2010 5:43 pm

    Topic's title says all. I'd like to disable that thing of having only 3 weapons per weapon slot. I need all those weapons to kick monsters' butts in UAC Invasion. Is it possible?
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    http://www.youtube.com/chinelin
    ShadowTiger
    Spectre
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    Posts: 108
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    PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 5:51 pm

    Oh, yes, absolutely. Go to the "Options" area in the main menu, then Customize Controls. I believe it's the very last command on the bottom. I bound it to Keypad Period.

    I love the concept, but it's going to be .. well, .. interesting. Razz


    BTW, bug #1 that I found: Weapon Drop for one weapon from the HL2SuperCombine soldier is missing a "D" in the AeoDDisruptorIem

    DropItem AEoDisruptorItem
    DropItem AEoDGaussGunItem 32
    DropItem AEoDAssaultShotgunItem 20
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    Ribo Zurai
    Lost Soul
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    PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 6:00 pm

    ShadowTiger wrote:
    Oh, yes, absolutely. Go to the "Options" area in the main menu, then Customize Controls. I believe it's the very last command on the bottom. I bound it to Keypad Period.

    I love the concept, but it's going to be .. well, .. interesting. Razz


    So easy? Shocked Lol, and I was searching in the AEoDdat a way to disable it in the ACS/DECORATE... Laughing

    ShadowTiger wrote:

    BTW, bug #1 that I found: Weapon Drop for one weapon from the HL2SuperCombine soldier is missing a "D" in the AeoDDisruptorIem

    DropItem AEoDisruptorItem
    DropItem AEoDGaussGunItem 32
    DropItem AEoDAssaultShotgunItem 20


    Hmmm... Is it only for the name or affects the drop for real?
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    http://www.youtube.com/chinelin
    Ichor
    Developer
    Developer


    Posts: 1123
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    PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 6:09 pm

    Since the name is spelled wrong, that enemy just won't drop that weapon.
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    DBThanatos
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    Location: Beyond the unholy grave; Altering the future.

    PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 9:05 pm

    thanks for the report! Addressing this for a future patch.
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    YURA 111
    Gibs and Guts
    Gibs and Guts


    Posts: 4
    Join date: 2010-05-18

    PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 3:04 pm

    @Oh, yes, absolutely. Go to the "Options" area in the main menu, then Customize Controls. I believe it's the very last command on the bottom. I bound it to Keypad Period.@

    This Don't work in the NET game (2 players or more). Crying or Very sad Please HELP
    (Это не работает в сетевой игре, где играет более одного человека)

    (I very bad speak English)
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    Mr.Kosta
    Mancubus
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    Location: In Spain, a nice pl-ALL GLORY TO THE HYPNOTOAD

    PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 4:35 pm

    That's probably because AEoD isn't meant for multiplayer
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    Ichor
    Developer
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    PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 4:37 pm

    Yeah, and there's no way to fix that or any of the other many bugs you'll inevitably come across when playing in multiplayer.
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    YURA 111
    Gibs and Guts
    Gibs and Guts


    Posts: 4
    Join date: 2010-05-18

    PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 5:16 pm

    Why? It is a unique problem which has risen at me on a way to a multiplayer. This mod = Super, but This problem spoils all positive impressions...

    I Try add this flag "NET" in this:

    GZDOOM\AEODAT.PK3\ACS\DROPSYS.ACS


    script 801 (void) NET
    {
    if(togglescript==0)
    {
    PrintBold(s:"weapon slot limits ON");
    GiveInventory("LimitScriptActive",1);
    togglescript=1;
    }
    else if(togglescript==1)
    {
    PrintBold(s:"weapon slot limits OFF");
    TakeInventory("LimitScriptActive",1);
    togglescript=0;
    }
    }

    But i don't know whats next... Crying or Very sad
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    Major Cooke
    Developer
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    Location: Running around, causing chaos with PISTOL FINGERS!!!

    PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 5:35 pm

    The mod is too big to fit through multiplayer streaming on the internet, therefore we cannot support it due to it's file size and the current engine limitations.

    The size alone will cause desynchronization issues, and there is zero chance that we can get it to work.

    Zero. Nadda. Absolutely nothing anyone can do. I'm sorry, but the mod is single player only.

    Don't expect any more questions for multiplayer purposes to be answered, fair warning.
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    http://majorcooke.deviantart.com
    YURA 111
    Gibs and Guts
    Gibs and Guts


    Posts: 4
    Join date: 2010-05-18

    PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 5:46 pm

    It is very a pity! AEOD really excellent, but the multiplayer is as always what does not suffice excellent game for ideal achievement!
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    Major Cooke
    Developer
    Developer


    Posts: 3645
    Join date: 2009-04-28
    Location: Running around, causing chaos with PISTOL FINGERS!!!

    PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 5:58 pm

    Again, it can't be helped without taking out 3/5ths to 4/5ths of the content. Sorry. The file size alone is just too big for Zdoom to handle, network-wise.
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    http://majorcooke.deviantart.com
    Major Cooke
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    PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 7:05 am

    Yura 111, please do not send me PMs about those things anymore. Instead, address them here or in a new thread. Thanks.

    Also, this topic is about the slot weapon limits system, so keep this on topic from now on.
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    http://majorcooke.deviantart.com
    DBThanatos
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    Join date: 2008-09-03
    Location: Beyond the unholy grave; Altering the future.

    PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 12:00 pm

    Well, I guess that this is in part my fault.
    I left as "possible" the multiplayer description on the readme.

    I guess that whenever an update is needed, I will change the readme and be as explicit about MP as I was about ST
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    YURA 111
    Gibs and Guts
    Gibs and Guts


    Posts: 4
    Join date: 2010-05-18

    PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 2:47 pm

    Excuse. I did not know that I break rules. More it will not repeat, since to me have helped to make that that I wanted. Limits at me are not present now and in network game and there are no failures!
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