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 Disabling Slot Weapon Limits

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Ribo Zurai
Baron of Hell
Baron of Hell


Posts: 253
Join date: 2009-11-01
Age: 21
Location: Somewhere in the purgatory

PostSubject: Disabling Slot Weapon Limits   Fri Apr 02, 2010 6:43 pm

Topic's title says all. I'd like to disable that thing of having only 3 weapons per weapon slot. I need all those weapons to kick monsters' butts in UAC Invasion. Is it possible?
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ShadowTiger
Pain Elemental
Pain Elemental


Posts: 194
Join date: 2010-03-15

PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 6:51 pm

Oh, yes, absolutely. Go to the "Options" area in the main menu, then Customize Controls. I believe it's the very last command on the bottom. I bound it to Keypad Period.

I love the concept, but it's going to be .. well, .. interesting. Razz


BTW, bug #1 that I found: Weapon Drop for one weapon from the HL2SuperCombine soldier is missing a "D" in the AeoDDisruptorIem

DropItem AEoDisruptorItem
DropItem AEoDGaussGunItem 32
DropItem AEoDAssaultShotgunItem 20
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Ribo Zurai
Baron of Hell
Baron of Hell


Posts: 253
Join date: 2009-11-01
Age: 21
Location: Somewhere in the purgatory

PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 7:00 pm

ShadowTiger wrote:
Oh, yes, absolutely. Go to the "Options" area in the main menu, then Customize Controls. I believe it's the very last command on the bottom. I bound it to Keypad Period.

I love the concept, but it's going to be .. well, .. interesting. Razz

So easy? Shocked Lol, and I was searching in the AEoDdat a way to disable it in the ACS/DECORATE... Laughing

ShadowTiger wrote:

BTW, bug #1 that I found: Weapon Drop for one weapon from the HL2SuperCombine soldier is missing a "D" in the AeoDDisruptorIem

DropItem AEoDisruptorItem
DropItem AEoDGaussGunItem 32
DropItem AEoDAssaultShotgunItem 20

Hmmm... Is it only for the name or affects the drop for real?
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Ichor
Developer
Developer


Posts: 1123
Join date: 2008-09-03

PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 7:09 pm

Since the name is spelled wrong, that enemy just won't drop that weapon.
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DBThanatos
Developer
Developer


Posts: 3534
Join date: 2008-09-03
Location: Beyond the unholy grave; Altering the future.

PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 10:05 pm

thanks for the report! Addressing this for a future patch.
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YURA 111
Gibs and Guts
Gibs and Guts


Posts: 4
Join date: 2010-05-18

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 4:04 pm

@Oh, yes, absolutely. Go to the "Options" area in the main menu, then Customize Controls. I believe it's the very last command on the bottom. I bound it to Keypad Period.@

This Don't work in the NET game (2 players or more). Crying or Very sad Please HELP
(Это не работает в сетевой игре, где играет более одного человека)

(I very bad speak English)
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Mr.Kosta
Cyberdemon
Cyberdemon


Posts: 525
Join date: 2010-03-14
Location: Somewhere

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 5:35 pm

That's probably because AEoD isn't meant for multiplayer
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Ichor
Developer
Developer


Posts: 1123
Join date: 2008-09-03

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 5:37 pm

Yeah, and there's no way to fix that or any of the other many bugs you'll inevitably come across when playing in multiplayer.
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YURA 111
Gibs and Guts
Gibs and Guts


Posts: 4
Join date: 2010-05-18

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 6:16 pm

Why? It is a unique problem which has risen at me on a way to a multiplayer. This mod = Super, but This problem spoils all positive impressions...

I Try add this flag "NET" in this:

GZDOOM\AEODAT.PK3\ACS\DROPSYS.ACS


script 801 (void) NET
{
if(togglescript==0)
{
PrintBold(s:"weapon slot limits ON");
GiveInventory("LimitScriptActive",1);
togglescript=1;
}
else if(togglescript==1)
{
PrintBold(s:"weapon slot limits OFF");
TakeInventory("LimitScriptActive",1);
togglescript=0;
}
}

But i don't know whats next... Crying or Very sad
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Major Cooke
Developer
Developer


Posts: 4188
Join date: 2009-04-28
Location: Running around, causing chaos with PISTOL FINGERS!!!

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 6:35 pm

The mod is too big to fit through multiplayer streaming on the internet, therefore we cannot support it due to it's file size and the current engine limitations.

The size alone will cause desynchronization issues, and there is zero chance that we can get it to work.

Zero. Nadda. Absolutely nothing anyone can do. I'm sorry, but the mod is single player only.

Don't expect any more questions for multiplayer purposes to be answered, fair warning.
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http://majorcooke.deviantart.com
YURA 111
Gibs and Guts
Gibs and Guts


Posts: 4
Join date: 2010-05-18

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 6:46 pm

It is very a pity! AEOD really excellent, but the multiplayer is as always what does not suffice excellent game for ideal achievement!
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Major Cooke
Developer
Developer


Posts: 4188
Join date: 2009-04-28
Location: Running around, causing chaos with PISTOL FINGERS!!!

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 6:58 pm

Again, it can't be helped without taking out 3/5ths to 4/5ths of the content. Sorry. The file size alone is just too big for Zdoom to handle, network-wise.
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http://majorcooke.deviantart.com
Major Cooke
Developer
Developer


Posts: 4188
Join date: 2009-04-28
Location: Running around, causing chaos with PISTOL FINGERS!!!

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 8:05 am

Yura 111, please do not send me PMs about those things anymore. Instead, address them here or in a new thread. Thanks.

Also, this topic is about the slot weapon limits system, so keep this on topic from now on.
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http://majorcooke.deviantart.com
DBThanatos
Developer
Developer


Posts: 3534
Join date: 2008-09-03
Location: Beyond the unholy grave; Altering the future.

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 1:00 pm

Well, I guess that this is in part my fault.
I left as "possible" the multiplayer description on the readme.

I guess that whenever an update is needed, I will change the readme and be as explicit about MP as I was about ST
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YURA 111
Gibs and Guts
Gibs and Guts


Posts: 4
Join date: 2010-05-18

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 3:47 pm

Excuse. I did not know that I break rules. More it will not repeat, since to me have helped to make that that I wanted. Limits at me are not present now and in network game and there are no failures!
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Disabling Slot Weapon Limits

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