AEons of Death

Forum to the ZDoom Mod AEoD / AEons of Death by DBThanatos
 
HomeFAQSearchRegisterLog in
Similar topics
Latest topics
» Copyright Abuse Thoughts
Wed Jul 06, 2016 12:32 am by iSpook

» My Girlfriend tries to play DOOM 2016 for the first time
Mon May 23, 2016 10:18 am by Michaelis

» Creator Revealed: OST of HR2
Fri May 20, 2016 1:34 pm by FistMarine

» DBT's second impressions of DOOM
Fri May 13, 2016 7:12 pm by DBThanatos

» V6 Achievements: Make your own!
Sun May 08, 2016 7:47 am by Major Cooke

» Lightning gun smoothness
Thu May 05, 2016 2:17 am by DBThanatos

» Q4LFM brainstorm. HALP needed
Tue May 03, 2016 12:50 am by Major Cooke

» GZDoom 1196
Thu Apr 21, 2016 11:49 am by Garrus

» [SPOILERS]Soul Reaper Explained
Sat Apr 16, 2016 10:30 am by Major Cooke

Search
 
 

Display results as :
 
Rechercher Advanced Search
Who is online?
In total there are 6 users online :: 0 Registered, 0 Hidden and 6 Guests

None

Most users ever online was 65 on Wed Nov 30, 2011 12:47 am

Share | 
 

 Disabling Slot Weapon Limits

View previous topic View next topic Go down 
AuthorMessage
Ribo Zurai
Baron of Hell
Baron of Hell


Posts : 269
Join date : 2009-11-01
Age : 23
Location : Somewhere in the purgatory

PostSubject: Disabling Slot Weapon Limits   Fri Apr 02, 2010 6:43 pm

Topic's title says all. I'd like to disable that thing of having only 3 weapons per weapon slot. I need all those weapons to kick monsters' butts in UAC Invasion. Is it possible?
Back to top Go down
ShadowTiger
Baron of Hell
Baron of Hell


Posts : 257
Join date : 2010-03-15

PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 6:51 pm

Oh, yes, absolutely. Go to the "Options" area in the main menu, then Customize Controls. I believe it's the very last command on the bottom. I bound it to Keypad Period.

I love the concept, but it's going to be .. well, .. interesting. Razz


BTW, bug #1 that I found: Weapon Drop for one weapon from the HL2SuperCombine soldier is missing a "D" in the AeoDDisruptorIem

DropItem AEoDisruptorItem
DropItem AEoDGaussGunItem 32
DropItem AEoDAssaultShotgunItem 20
Back to top Go down
Ribo Zurai
Baron of Hell
Baron of Hell


Posts : 269
Join date : 2009-11-01
Age : 23
Location : Somewhere in the purgatory

PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 7:00 pm

ShadowTiger wrote:
Oh, yes, absolutely. Go to the "Options" area in the main menu, then Customize Controls. I believe it's the very last command on the bottom. I bound it to Keypad Period.

I love the concept, but it's going to be .. well, .. interesting. Razz

So easy? Shocked Lol, and I was searching in the AEoDdat a way to disable it in the ACS/DECORATE... Laughing

ShadowTiger wrote:

BTW, bug #1 that I found: Weapon Drop for one weapon from the HL2SuperCombine soldier is missing a "D" in the AeoDDisruptorIem

DropItem AEoDisruptorItem
DropItem AEoDGaussGunItem 32
DropItem AEoDAssaultShotgunItem 20

Hmmm... Is it only for the name or affects the drop for real?
Back to top Go down
Ichor
Developer
Developer


Posts : 1127
Join date : 2008-09-03

PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 7:09 pm

Since the name is spelled wrong, that enemy just won't drop that weapon.
Back to top Go down
DBThanatos
Developer
Developer


Posts : 4004
Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: Disabling Slot Weapon Limits   Fri Apr 02, 2010 10:05 pm

thanks for the report! Addressing this for a future patch.
Back to top Go down
YURA 111
Gibs and Guts
Gibs and Guts


Posts : 4
Join date : 2010-05-18

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 4:04 pm

@Oh, yes, absolutely. Go to the "Options" area in the main menu, then Customize Controls. I believe it's the very last command on the bottom. I bound it to Keypad Period.@

This Don't work in the NET game (2 players or more). Crying or Very sad Please HELP
(Это не работает в сетевой игре, где играет более одного человека)

(I very bad speak English)
Back to top Go down
Mr.Kosta
Cyberdemon
Cyberdemon


Posts : 525
Join date : 2010-03-14
Location : Somewhere

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 5:35 pm

That's probably because AEoD isn't meant for multiplayer
Back to top Go down
Ichor
Developer
Developer


Posts : 1127
Join date : 2008-09-03

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 5:37 pm

Yeah, and there's no way to fix that or any of the other many bugs you'll inevitably come across when playing in multiplayer.
Back to top Go down
YURA 111
Gibs and Guts
Gibs and Guts


Posts : 4
Join date : 2010-05-18

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 6:16 pm

Why? It is a unique problem which has risen at me on a way to a multiplayer. This mod = Super, but This problem spoils all positive impressions...

I Try add this flag "NET" in this:

GZDOOM\AEODAT.PK3\ACS\DROPSYS.ACS


script 801 (void) NET
{
if(togglescript==0)
{
PrintBold(s:"weapon slot limits ON");
GiveInventory("LimitScriptActive",1);
togglescript=1;
}
else if(togglescript==1)
{
PrintBold(s:"weapon slot limits OFF");
TakeInventory("LimitScriptActive",1);
togglescript=0;
}
}

But i don't know whats next... Crying or Very sad
Back to top Go down
Major Cooke
Developer
Developer


Posts : 5055
Join date : 2009-04-28
Location : Banana land.

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 6:35 pm

The mod is too big to fit through multiplayer streaming on the internet, therefore we cannot support it due to it's file size and the current engine limitations.

The size alone will cause desynchronization issues, and there is zero chance that we can get it to work.

Zero. Nadda. Absolutely nothing anyone can do. I'm sorry, but the mod is single player only.

Don't expect any more questions for multiplayer purposes to be answered, fair warning.
Back to top Go down
http://majorcooke.deviantart.com
YURA 111
Gibs and Guts
Gibs and Guts


Posts : 4
Join date : 2010-05-18

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 6:46 pm

It is very a pity! AEOD really excellent, but the multiplayer is as always what does not suffice excellent game for ideal achievement!
Back to top Go down
Major Cooke
Developer
Developer


Posts : 5055
Join date : 2009-04-28
Location : Banana land.

PostSubject: Re: Disabling Slot Weapon Limits   Tue May 18, 2010 6:58 pm

Again, it can't be helped without taking out 3/5ths to 4/5ths of the content. Sorry. The file size alone is just too big for Zdoom to handle, network-wise.
Back to top Go down
http://majorcooke.deviantart.com
Major Cooke
Developer
Developer


Posts : 5055
Join date : 2009-04-28
Location : Banana land.

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 8:05 am

Yura 111, please do not send me PMs about those things anymore. Instead, address them here or in a new thread. Thanks.

Also, this topic is about the slot weapon limits system, so keep this on topic from now on.
Back to top Go down
http://majorcooke.deviantart.com
DBThanatos
Developer
Developer


Posts : 4004
Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 1:00 pm

Well, I guess that this is in part my fault.
I left as "possible" the multiplayer description on the readme.

I guess that whenever an update is needed, I will change the readme and be as explicit about MP as I was about ST
Back to top Go down
YURA 111
Gibs and Guts
Gibs and Guts


Posts : 4
Join date : 2010-05-18

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 3:47 pm

Excuse. I did not know that I break rules. More it will not repeat, since to me have helped to make that that I wanted. Limits at me are not present now and in network game and there are no failures!
Back to top Go down
DBThanatos
Developer
Developer


Posts : 4004
Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 4:07 pm

No rule was broken. I guess that what cooke meant, is simply something like "make it's own thread for further discussion", which i agree with
Back to top Go down
Major Cooke
Developer
Developer


Posts : 5055
Join date : 2009-04-28
Location : Banana land.

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 5:22 pm

Yeah. It's kinda like what Graf Zahl does with PM's on the zdoom forums, only it doesn't happen as much here as it does there, and it's us that get the messages instead of randy and graf.
Back to top Go down
http://majorcooke.deviantart.com
DBThanatos
Developer
Developer


Posts : 4004
Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 6:01 pm

Yeah sure, but that doesnt mean you have to answer like graf. Well, you did not, but never take graf as an example of "how to handle things"
Back to top Go down
Major Cooke
Developer
Developer


Posts : 5055
Join date : 2009-04-28
Location : Banana land.

PostSubject: Re: Disabling Slot Weapon Limits   Wed May 19, 2010 6:20 pm

Heh, yeah, I'm not that overwhelmed.
Back to top Go down
http://majorcooke.deviantart.com
AEODFTW
Guest



PostSubject: Re: Disabling Slot Weapon Limits   Wed Jan 26, 2011 9:31 am

I cant find that from control options:( Is there a console command that disables the limit?
Back to top Go down
Findus
UAC Space Marine
UAC Space Marine


Posts : 593
Join date : 2010-01-18
Location : Gun in hand, enemy in reach.

PostSubject: Re: Disabling Slot Weapon Limits   Wed Jan 26, 2011 10:33 am

AEODFTW wrote:
I cant find that from control options:( Is there a console command that disables the limit?

Well, its either there or you dont have the last version.
Back to top Go down
http://www.youtube.com/user/Findulidas?feature=mhee
DBThanatos
Developer
Developer


Posts : 4004
Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: Disabling Slot Weapon Limits   Wed Jan 26, 2011 11:00 am

It's under "Customize controls", in the "Weapons" section.

_________________

DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


Spoiler:
 
Back to top Go down
Major Cooke
Developer
Developer


Posts : 5055
Join date : 2009-04-28
Location : Banana land.

PostSubject: Re: Disabling Slot Weapon Limits   Wed Jan 26, 2011 11:45 am

Findus wrote:
AEODFTW wrote:
I cant find that from control options:( Is there a console command that disables the limit?

Well, its either there or you dont have the last version.

DBThanatos wrote:
It's under "Customize controls", in the "Weapons" section.

Or both.

_________________
"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
"My grandmother could beat the game if she saved as much as you do!" - Postal Dude
"Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown
"In Offline Gaming We Trust" - DBT & MC
"That truck is fucked." - FPS Russia
Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
Back to top Go down
http://majorcooke.deviantart.com
Sponsored content




PostSubject: Re: Disabling Slot Weapon Limits   Today at 9:54 pm

Back to top Go down
 
Disabling Slot Weapon Limits
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» A good weapon for Lunastra/Teostra? (MUST HAVE A SLOT)
» Weapon "patterns"
» weapon underestimated???
» Looking for a weapon from the original Castle Greyskull. MOTU collectors PLEASE help!!
» Monster Hunter Tri Weapon Calculator

Permissions in this forum:You cannot reply to topics in this forum
AEons of Death :: Public :: General Talk-
Jump to: