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 [Fixed] AeoD 5 Discussion & Bugs.

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ShadowTiger
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PostSubject: AeoD 5 Discussion & Bugs.   Fri Apr 02, 2010 8:09 pm

Sorry if I shouldn't make this topic or anything. Dunno who to point out the bugs to. Didn't see anything anywhere else, so, here we go.


1) As mentioned in The second post in that thread, the Half Life 2 Super combine soldier (HL2SuperCombine) has a weapon drop that does not drop due to a typo.

2) The Gauntlet weapon's text calls it a "Gaulents" when you pick it up.

3) One of the Shotguns in Tier 3, the AEoDSPASShotgunItem I believe, (I hope...) seems to be able to use its alternate fire for free. It might be a bit more inaccurate, but the altfire attack doesn't make the ammo count decrease when you use it, but it fires its shot anyway.


Ongoing.



... Seriously, this is the coolest game ever. I won't even mention the various lude acts the game dragged me under with.


Last edited by ShadowTiger on Fri Apr 02, 2010 10:21 pm; edited 2 times in total
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Major Cooke
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Fri Apr 02, 2010 9:15 pm

Ehm... let's not ruin the surprises for EVERYONE now. Wink
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Fri Apr 02, 2010 10:06 pm

let me see if I can convice reilsss to have a bugs forum.
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Ichor
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Sat Apr 03, 2010 6:15 am

I see a problem with the dice. One of the frames is replaced by some kind of bloody gore.
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Sat Apr 03, 2010 9:25 am

DBThanatos wrote:
let me see if I can convice reilsss to have a bugs forum.

You mean something like this rigth? *points at the Forum order*

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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Sat Apr 03, 2010 9:34 am

Precisely. Well done.
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Sat Apr 03, 2010 9:58 am

if you wont mind go back on topic now.....

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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Mon Apr 05, 2010 4:00 am

Well, I downloaded AEoD 5 yesterday...

Win of EPIC proportions. The wait was well worth it =)

I have a question, though, what exactly does the stone of temperance do?

P.S: Icon of summoning FTW xD
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Ichor
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Mon Apr 05, 2010 5:05 am

You get all sorts of fun things. Most explosions won't hurt you (+NORADIUSDMG), missiles will no longer home in on you (+CANTSEEK) or rip through you (+DONTRIP), and finally you get 2/3rd damage reduction.
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Mon Apr 05, 2010 7:13 am

Don't forget, temperance + earth symbol (and maybe anti-chickenator depending on skill level) = mini-pentagram of protection.
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Mon Apr 05, 2010 3:08 pm

So, no homing projectiles with that thing on? Boy, my dreams have just come true! Thanks a lot for the info Very Happy

P.S: Yeah, I'll use antichickenator as well, i always play on Ultraviolence/Apocalypse
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Mon Apr 05, 2010 6:52 pm

I guess I can publish now the powerup list.

EDIT: Done. Courtesy of Ichor Wink
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PostSubject: Re: [Fixed] AeoD 5 Discussion & Bugs.   Thu Apr 08, 2010 7:12 pm

The burning death states of the Hexen player class bosses (Zedek, etc.) are invisible. I believe they didn't have such a state in version 4, and it might be easiest to just remove the state entirely.
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