AEons of Death

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     AEoD 5: Powerups

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    DBThanatos
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    PostSubject: AEoD 5: Powerups   Mon Apr 05, 2010 7:06 pm

    Well, in case people wonder which does what...

    • Cup of Mana - Refills some of all types of mana
    • Scanner - When picked up, it will not only display the whole map, but all of the enemy locations as well.
    • Force Cube - Use this and a floating cube will appear in front of you and attack anything nearby. Can use up to two at once.
    • Ice Shield - When you use this, the air around you will become bitterly cold, freezing anything that comes close to you.
    • Thunderstorm Rune - Lightning bolts will periodically come down and strike any enemies in the area
    • Fear Rune - Most enemies will run away from you.
    • Drain Rune - Use this and every time you damage an enemy, that damage is transferred to you as health.
    • Invisibility Rune - You become partially invisible, making it harder for enemies to target you.
    • Time Rune - Stops time for a few seconds
    • Earth Symbol - Considerable damage reduction
    • Fire Symbol - Your weapons will do more damage. It doesn't last long though, so make the most of it.
    • Water Symbol - Your health will slowly regenerate
    • Air Symbol - Gives you the ability to fly around
    • Pentagram of Protection - Protection from all damage
    • Life Urn - Grants you 250 health
    • Bracers - Grants you 60 armor
    • Stone of Quickening - Increases your speed and weapon firing rate
    • Stone of Temperance - Grants you immunity to ripping damage (projectiles don't pass through) and most explosion damage. It also makes enemy projectiles unable to home in on you. And on top of that, you get some damage reduction.
    • Stone of Restoration - Your health, armor, and mana will gradually regenerate
    • AntiChickenator - If you ever get turned into a chicken, this will change you back. Using this any other time will give you protection from being turned into a chicken. There's also a little bit of damage reduction thrown in.
    • Icon of Summoning - Throw this on the ground and you will summon a Heresiarch to attack enemies for a short time.
    • Red Mine - Once thrown, it will sit there and explode whenever an enemy comes too close. Picking one up will give you 5 mines. They can also be carried between maps.
    • Gold Mine - Like the red mine, except this will actively seek after an enemy before exploding. Picking one up will give you 3 mines. They can also be carried between maps.
    • Diabolical Dice - Roll this and a random effect will occur. It can be good, or it can be bad. You can carry up to three dice, which can also be carried between maps. The effects differ depending on how many dice you have when you use them.
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    Mr.Kosta
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    PostSubject: Re: AEoD 5: Powerups   Tue Apr 06, 2010 3:15 pm

    Scanner addendum: Iīve also noticed that it also shows items (useful) and decorate objects like gibs or shell casings (not useful, but somewhat amusing)
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    PostSubject: Re: AEoD 5: Powerups   Tue Apr 06, 2010 3:37 pm

    That's how the default "IDDTD" cheat works from Doom. It shows all actors in the map, visible or not.
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    PostSubject: Re: AEoD 5: Powerups   Thu Apr 08, 2010 5:44 pm

    It was IDDTD? I thought it was IDDT. Interesting.

    So, wait, some of the items do carry across maps, but others don't? I'm not sure if I've found this to be true.

    Oh and thank you for the thread. ^^, Very informative.
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    PostSubject: Re: AEoD 5: Powerups   Thu Apr 08, 2010 5:58 pm

    IDDT*, yeah, your right. Some of them travel over, some don't.
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    Mr.Kosta
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    PostSubject: Re: AEoD 5: Powerups   Sat Apr 10, 2010 3:36 pm

    Dice and mines can be carried across maps. All other items canīt. Just so you know =)

    P.S: A little off topic... You guys put the Phalanx!!!! That was my favourite weapon in all Q2!!!! cheers
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    PostSubject: Re: AEoD 5: Powerups   Sat Apr 10, 2010 3:47 pm

    Thank Ichor for that Wink
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    PostSubject: Re: AEoD 5: Powerups   Tue Apr 13, 2010 6:35 am

    Can you describe ALL Diabolic Dice powerups?
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    PostSubject: Re: AEoD 5: Powerups   Tue Apr 13, 2010 6:54 am

    Newp. That's a secret which you must find out for yourself. Wink
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    PostSubject: Re: AEoD 5: Powerups   Tue Apr 13, 2010 7:31 am

    Not specifically. However, you do get different effects the more dice you have when you roll them. Also, the lower the roll, the worse the effect tends to be. Doubles and triples give you different things as well.
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    siealex
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    PostSubject: Re: AEoD 5: Powerups   Tue Apr 13, 2010 8:11 am

    7: Quarter Health... it's really DIABOLIC dice!
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    PostSubject: Re: AEoD 5: Powerups   Tue Apr 13, 2010 12:11 pm

    Now, that happening in the middle of a firefight, is not funny Wink
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    Ichor
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    PostSubject: Re: AEoD 5: Powerups   Tue Apr 13, 2010 12:21 pm

    What's worse is rolling three and getting a 5 when you're low on health. That happened in one of my attempts to record map 32. Needless to say it did not end well.
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    PostSubject: Re: AEoD 5: Powerups   Wed Apr 14, 2010 6:49 am

    I was really lucky with the dice yesterday, in middle of a helluva fight in Alien Vendetta map 20 and something (you know AV gets ridiculously hard from map 20 onwards) and I got a double 6... TIME STOP!!!!

    And I was like "now is MY turn you ugly freaks" while I took out my Vulcan Cannon Twisted Evil
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    PostSubject: Re: AEoD 5: Powerups   Sun Apr 18, 2010 1:10 pm

    I'd like to make a addiction to the Restoration Rune's description. The HP/Armor keeps increasing until 666, that is beyond the max of the game, which is 500. This explains why I saw in the trailer Major Cooke with 666 of HP and Armor, and the max being 500...

    Also, just little comment. The "Uh Oh" thing in the Diabolical Dice is just pure cruelty! I think it's worse than Instant Death! (Instant Death should be a good addiction to it IMO...) Shocked
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    PostSubject: Re: AEoD 5: Powerups   Sun Apr 18, 2010 2:35 pm

    At first, I thought about adding instant death to the dice (triple 1s), but I decided to add something far worse.


    heh
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    Mr.Kosta
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    PostSubject: Re: AEoD 5: Powerups   Sun Apr 18, 2010 2:50 pm

    Even worse than the unwelcome guests that come with the "uh oh"? Sca-a-a-a-a-a-ary
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    PostSubject: Re: AEoD 5: Powerups   Sun Apr 18, 2010 3:28 pm

    Heh... You don't want to know what happens.
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    PostSubject: Re: AEoD 5: Powerups   Tue Jun 15, 2010 4:32 am

    I thought the triple 2s were worse though. Its so hard to get away. Not likely to survive at all.
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    PostSubject: Re: AEoD 5: Powerups   Tue Jun 15, 2010 6:09 am

    The stone of restoration only goes to 500 hp/armor, just to clarify. Triple twos is actually an insane bonus if you have the right weaponry, or an insane curse if you don't. Helps clear out mobs though because... well, you know what to do. You can at least make them disappear almost instantly.
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    PostSubject: Re: AEoD 5: Powerups   Mon Jan 31, 2011 4:18 pm

    Havn't played around with the dice much, love the Ice Shield though.
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    PostSubject: Re: AEoD 5: Powerups   Mon Jan 31, 2011 4:59 pm

    Well... follow an AEoD veteran's tip: Always quicksave before using the dice. A bad throw in a bad moment WILL get you killed.
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    PostSubject: Re: AEoD 5: Powerups   Sun Feb 13, 2011 12:06 pm

    Mr.Kosta wrote:
    Well... follow an AEoD veteran's tip: Always quicksave before using the dice. A bad throw in a bad moment WILL get you killed.

    Hammertime!
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    Garrus
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    PostSubject: Re: AEoD 5: Powerups   Sat Apr 23, 2011 5:41 am

    heh,dont worry about me im always careful with my dice.
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    PostSubject: Re: AEoD 5: Powerups   Sun Nov 13, 2011 5:36 pm

    If you activate all powerups that have damage reduction at once, does it stack into a rather expensive damage immunity?

    Hmm, gotta test this...
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