AEons of Death

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     AEoD 5: Powerups

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    Garrus
    Spectre
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    PostSubject: Re: AEoD 5: Powerups   Mon Nov 14, 2011 9:09 am

    sure is necromancy in this thread lol.
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    Mr.Kosta
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    PostSubject: Re: AEoD 5: Powerups   Mon Nov 14, 2011 11:51 am

    Colossus wrote:
    If you activate all powerups that have damage reduction at once, does it stack into a rather expensive damage immunity?

    Hmm, gotta test this...

    I think it does, but I'm not sure.

    Usually an Earth symbol gets the job done when you don't have a pentagram handy.
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    Garrus
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    PostSubject: Re: AEoD 5: Powerups   Mon Nov 14, 2011 10:05 pm

    earth skin! lol
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    Colossus
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    PostSubject: Re: AEoD 5: Powerups   Sat Nov 19, 2011 9:18 am

    How does the Weapon Power powerup work?

    I haven't seen much change in the strenght of my weapons no matter how many I collect. Is it individual or collecting one affects all weapons you carry?
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    Michaelis
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    PostSubject: Re: AEoD 5: Powerups   Sat Nov 19, 2011 11:12 am

    It randomly refills some ammo. If you collect enough of these, eventually you'll end up with completely full ammo---after which they will cease to be picked up. (Which is quite a rare occasion.)
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    Colossus
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    PostSubject: Re: AEoD 5: Powerups   Fri Dec 02, 2011 10:15 am

    I've noticed that as you play, your base health is permanently increased from time to time.

    Which powerup does this? Is it the Life urn or the Demonic heart or something else? Or is just as you make progress? Question
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    Michaelis
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    PostSubject: Re: AEoD 5: Powerups   Fri Dec 02, 2011 10:44 am

    It's Mystic Soulsphere.
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    Colossus
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    PostSubject: Re: AEoD 5: Powerups   Sat Dec 03, 2011 8:26 am

    Ah. Does soul energy do the same? Like if you harvest 100 of them or something?

    Since I usually come across only 1 - 2 Soulspheres in one playthrough, and the permanent healthboost can be as much as 150 points, if not even more in one playthrough.
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    Michaelis
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    PostSubject: Re: AEoD 5: Powerups   Sat Dec 03, 2011 8:57 am

    Don't think that I ever observed it to be 150 points. Maybe it's because the very player class is healthy in the beginning? As for boost, I think it's max at 100.
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    Michaelis
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    PostSubject: Re: AEoD 5: Powerups   Tue Jan 24, 2012 11:05 am

    With v6 out, shouldn't this topic be unstickied/updated? For example, with info about new Weapon Power.
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    DBThanatos
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    PostSubject: Re: AEoD 5: Powerups   Mon Jan 30, 2012 4:56 am

    Updated, mostly. No need to make a new one. Anyone willing to decribe the thing? Razz

    _________________

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    Colossus
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    PostSubject: Re: AEoD 5: Powerups   Thu Aug 09, 2012 1:56 pm

    This has been bothering me for a while now, but how does the Pentagram of Protection work in AEoD?

    In Doom the Invulnerability Artifact protected you from attacks up to 1000 points of damage. Now, we all know that AEoD has weapons that do WAY more than that, so here's the question: Is the damage protection raised to astronomical numbers or is there some sort of flag like +invulnprotect or something?
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    PostSubject: Re: AEoD 5: Powerups   Today at 12:17 pm

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