Ok, I have been thinking about ripping the quake1 monsters myself. The ones found in aeod (which are the ones that you'll find in any other doom-quake mod) came from QDoom for edge. I didnt rip those, and watching it now in comparison to almost any rip I have made myself, those looks horrible.
Now, this new rips I want to do, Im not even sure where Im going to use them (not in aeod, because that'll bloat another good amount the filesize), but I really want to do it.
My problem is, ripping in higher resolution only makes obvious the model's faults, especially the skin. Quake1 skins are really low res, and ripping in high res, well, might help in comparision to what we have all around as quake rips, but is not enough IMO.
Now, unfortunately, and I dont know why, Quake 1 never got the attention it deserved skin wise. There's no re-skins for the monsters that I could find. So, I had to do it myself: the cheap way
The only functional model viewer I have for quake is QME, which has no GL stuff to add some filters to the image, meaning, raw pics.
It took a shot at "reskinning" them by just basically making the skin larger, while "resampling". It doesnt add detail at all, but at least, it gets rid of all the huge pixels visible at first glance in the model. Seems to work fine, it looks kind of how the model actually look in a GL port.
That part is done, however, while Im on that process, I noticed the oportunity to add a little bit of a twist in the skin colors. Not to make a fiend purple, of course, but to toy with them a little. See this pic:
up left, is the regular skin: raw
up right is with filter on: slightly better
down left is filter, darker and a bit of contrast
down right is filter, regular brightness, and more contrast than the down left
So, I need opinions on this. Which one looks better?