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 [Fixed] A strange bug (is it?)

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Oblom
Gibs and Guts
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Join date : 2010-05-11

PostSubject: [Fixed] A strange bug (is it?)   Tue May 11, 2010 9:15 am

Hello everyone. I'm not even sure it's a bug) but i've encountered 2 imps that were totally invulnerable for all damage!
AEoD5.03, Zdoom 2.4.1
PS finally i've found a way to kill them (see video)
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DBThanatos
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Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: [Fixed] A strange bug (is it?)   Tue May 11, 2010 11:56 am

Ok, probably a bad state jump that left them invulnerable from their pain state. That explains why the drakan was able to kill them, because was foiling the invulnerability. There's a quick way to fix it, but I want to check all of it's code to find where this happened.
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Major Cooke
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PostSubject: Re: [Fixed] A strange bug (is it?)   Wed May 12, 2010 6:48 am

Oh yeah, I forgot to address those two imps... I don't know where they are located at. X.X;
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DBThanatos
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PostSubject: Re: [Fixed] A strange bug (is it?)   Wed May 12, 2010 10:55 am

MonCust.AED

I had a quick look at the code, and couldnt find the cause. However, the quick fix method is A_Unsetinvulnerable for the See state
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Oblom
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PostSubject: Re: [Fixed] A strange bug (is it?)   Wed May 12, 2010 11:32 am

It was interesting to fight them) maybe this shouldn't be fixed?)
Also is there a chance it happens with another monster, for example, Anubis avatar or a flame centaur?
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Major Cooke
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PostSubject: Re: [Fixed] A strange bug (is it?)   Wed May 12, 2010 11:42 am

DBThanatos wrote:
MonCust.AED

I had a quick look at the code, and couldnt find the cause. However, the quick fix method is A_Unsetinvulnerable for the See state

That's precisely what I did with that baron wizard.
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PostSubject: Re: [Fixed] A strange bug (is it?)   Wed May 12, 2010 11:44 am

Oblom wrote:
It was interesting to fight them) maybe this shouldn't be fixed?)
Also is there a chance it happens with another monster, for example, Anubis avatar or a flame centaur?

Could be. Bugs cant be predicted nor expected. However, is less likely since those monsters are in a higher class, being much less affected by state change spells. Basically, the addition of the spells, while being a great addition, in some cases (like this one I think) can cause this issues. All it takes is one bad jump in the actor and you'll get this.

However, anubis and the flame centaur are higher class monsters that are rarely (if at all) affected by this, so, they should be less prone to that. But, yet again, bad jumps are in no way exclusive to the spell states addition, simply I might have f*cked up the code somewhere Razz
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PostSubject: Re: [Fixed] A strange bug (is it?)   Today at 7:56 pm

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[Fixed] A strange bug (is it?)
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