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 Some suggestions of mine

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Rarsonic
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Posts : 52
Join date : 2010-05-23

PostSubject: Some suggestions of mine   Sat May 29, 2010 10:08 am

So I've been playing AEoD 5 for the last month or so, and some ideas/suggestions have come to my head. I'll be posting them in this thread.

The first one is: Prototype modules

Yes, as this weapon is far more common in this version, I've been thinking about giving it the Spellbook treatment, that is, create separate module pickups in a catch-em-all fashion. In exchange, prototype module items could spawn more commonly.

Edit: the same could be said for another swiss knife weapon, the Drakan Blade.
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Mr.Kosta
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PostSubject: Re: Some suggestions of mine   Sat May 29, 2010 5:11 pm

Hmm... I don't seem to like that idea that much. I mean, the Prototype is more common this time around, but you still don't find it in every match you play, not to mention it wouldn't be nearly as useful as it is now...

In other words, if isn't broken, don't try to fix it.

As for the sword, yeah, it may be overpowered... but again, it appears once every blue moon.
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Rarsonic
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PostSubject: Re: Some suggestions of mine   Sat May 29, 2010 5:22 pm

Thanks, Kosta. Smile

Well, while I was browsing the forums I noticed something and I think it's time to ask again: which player class starts with the Rubin Wand?
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Mr.Kosta
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PostSubject: Re: Some suggestions of mine   Sat May 29, 2010 6:30 pm

None, actually. The starting ranged weapons are: the UAC Blaster, the EDF rifle, the Elf Wand (Arcanum), the Gargoyle Wand (Cult), the Crawl 9mm Beretta and the Cabal .357

The Rubin Wand appears in the decorates, but isn't in the spawners for some reason. I've tested it and it's like an improved version of the Gargoyle Wand, shoots faster, shots travel faster, and do a lilttle more damage.
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Rarsonic
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PostSubject: Re: Some suggestions of mine   Sat May 29, 2010 6:33 pm

Yeah, it seems so. Either the Rubin Wand is a leftover weapon to be removed or there's still another class left to be added.
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