AEons of Death

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 Something I Made for the Lols.

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Ribo Zurai
Baron of Hell
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Age : 23
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PostSubject: Something I Made for the Lols.   Mon Jul 05, 2010 8:49 pm

Maybe not. This is basically a little WAD with a single level. It's a battle field that spawns monsters from AEoD randomly.

Basically, 3 spawners: One spawns Revenant/Spider Mastermind/Cyberdemon/Hell Knight/Baron/Arachnotron classes monsters, a random weapon spawner and a random powerup one. It's a survival game, it never ends, but there is an exit button to leave the level. Enjoy.

Download

Also, if someone knows, what is the music name used in this level? I took it from the 1st level of Drown in Blood and I don't know what it is... Neutral
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DBThanatos
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PostSubject: Re: Something I Made for the Lols.   Mon Jul 05, 2010 9:03 pm

Interesting. However it's not working for me. Im using Gzdoom r795, and it shows some warnings on the console upon starting.

When I start the level, the powerups keep spawning as intended (i think) but no monsters.

Am I missing something?
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Ribo Zurai
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PostSubject: Re: Something I Made for the Lols.   Mon Jul 05, 2010 9:13 pm

DBThanatos wrote:
Interesting. However it's not working for me. Im using Gzdoom r795, and it shows some warnings on the console upon starting.

When I start the level, the powerups keep spawning as intended (i think) but no monsters.

Am I missing something?

Was suposed to work. I am using ZDoom and AEoD 5.03. I just test and it's working perfectly for me. I see the powerups are working there, but not the monsters.
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Mr.Kosta
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PostSubject: Re: Something I Made for the Lols.   Tue Jul 06, 2010 2:07 pm

I seem to have the same problem. Lost of weapons, no ugly monsters to test them =/
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Major Cooke
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PostSubject: Re: Something I Made for the Lols.   Tue Jul 06, 2010 6:27 pm

Lemme take a gander at it, see if I can see what the problem is...

Edit:

Code:
Spawn:
      NULL A 0 A_Jump(1,"Cyberdemon")
      NULL A 0 A_Jump(1,"Archvile")
      NULL A 0 A_Jump(1,"Spidermastermind")
      NULL A 0 A_Jump(1,"HellBaron")
      NULL A 0 A_Jump(1,"HellKnight")
      NULL A 0 A_Jump(1,"Revenant")

...should be:

Code:
Spawn:
      TNT1 A 0 A_Jump(32,"Cyberdemon","SpiderMasterMind")
      TNT1 A 0 A_Jump(64,"Archvile")
      TNT1 A 0 A_Jump(128,"HellBaron","Revenant")
      TNT1 A 0 A_Jump(255,"HellKnight")

That's what was causing the issues. You were expecting it to have a 1 out of a 255 chance to jump, and then it goes right back to spawn. This will cause it to move to the Hell Knight spawner always after the delay.
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Ribo Zurai
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Posts : 269
Join date : 2009-11-01
Age : 23
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PostSubject: Re: Something I Made for the Lols.   Wed Jul 07, 2010 3:01 pm

Major Cooke wrote:
Lemme take a gander at it, see if I can see what the problem is...

Edit:

Code:
Spawn:
      NULL A 0 A_Jump(1,"Cyberdemon")
      NULL A 0 A_Jump(1,"Archvile")
      NULL A 0 A_Jump(1,"Spidermastermind")
      NULL A 0 A_Jump(1,"HellBaron")
      NULL A 0 A_Jump(1,"HellKnight")
      NULL A 0 A_Jump(1,"Revenant")

...should be:

Code:
Spawn:
      TNT1 A 0 A_Jump(32,"Cyberdemon","SpiderMasterMind")
      TNT1 A 0 A_Jump(64,"Archvile")
      TNT1 A 0 A_Jump(128,"HellBaron","Revenant")
      TNT1 A 0 A_Jump(255,"HellKnight")

That's what was causing the issues. You were expecting it to have a 1 out of a 255 chance to jump, and then it goes right back to spawn. This will cause it to move to the Hell Knight spawner always after the delay.

I don't understand it. I am running with any problem. Also, you know that there is a "Goto Spawn" right in the end of the code, right? In my code, it's present.
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Major Cooke
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PostSubject: Re: Something I Made for the Lols.   Wed Jul 07, 2010 4:19 pm

Perhaps you should try out that code first to understand what I mean. I can't explain it at the moment as I have a headache.

I'm positive DBT, Ichor, and everyone else will find that it fixes their issues.
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PostSubject: Re: Something I Made for the Lols.   

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Something I Made for the Lols.
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