| | Happy Time Circus 2 - Aeonized V3 Released! | |
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Happy Time Circus 2 - Aeonized V3 Released! Thu Jul 08, 2010 1:35 pm | |
| Happy Time Circus 2 - Aeonized V3Alright, I've been hunting bugs mindlessly like a cat after a mouse just trying to come up with an excuse not to release this... but anyway, since I no longer have any and I wish to turn my attention to another project for Christmas, I'm releasing the AEoD Happy Time Circus 2 version 3. DOWNLOADMain packages Before you ask, I've dropped support for the non-ghoul version. After all, HTC and it's successor were inspired from the ghouls, and I feel it's only fair to include them. You won't even encounter them until you fight Pennywise, and by then, you'll have enough weaponry to destroy the whole of Derry anyway... usually. To run, you will need to extract the two .PK3s inside of the .RAR. Similar to how you would run regular AEons of Death, it should go in this order: - AEoD.pk3
- AEoDdat.pk3
- HappyTimeCircus2.pk3
- Ghoulpack.pk3
Yes, they go AFTER Aeons of Death. This mod is NOT supported by any other member of the AEons of Death team! Please, do not bother them with broken things when you use this, instead please come to me. RECOMMENDED SETTINGS FOR GAMEPLAY!!! - Weapon slot limits off
- Disable auto weapon switching
- sv_unlimited_pickup 1 in console
- Allow jumping, crouching, and free-aiming. I'm warning you now, you won't be able to get past certain parts without these. Too bad, because that's how Shtbag designed it, and it's going to stay that way.
Report bugs here if you will please, and I'll see to it that they get fixed ASAP. Credit goes to Shitbag for making this god-awfully-hilarious wad, that's how much I love it.
Last edited by Major Cooke on Tue Dec 07, 2010 8:12 pm; edited 4 times in total |
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Ribo Zurai Lost Soul


Posts: 141 Join date: 2009-11-01 Age: 18 Location: Somewhere in the purgatory
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Thu Jul 08, 2010 3:22 pm | |
| Umm. I have a problem. I get this fatal error on the HappyTimeCircus2.pk3: | Code: | Script error, "HappyTimeCircus2.pk3:decorate.txt" line 5072: Unknown identifier 'SMF_PRECISE' Script error, "HappyTimeCircus2.pk3:decorate.txt" line 7994: Unknown identifier 'SMF_PRECISE' Script error, "HappyTimeCircus2.pk3:decorate.txt" line 8118: Unknown identifier 'SMF_PRECISE' |
This one at the Ghoulpack.pk3
| Code: | Script error, "Ghoulpack.pk3:decorate" line 1409: Replaced type 'Ghoul' not found in GhoulSpawner |
I am running it with ZDoom. |
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Thu Jul 08, 2010 3:43 pm | |
| Okay, the top error is because you need to use the latest version of (G)Zdoom.
Let me quick fix the other one and release a hotfix...
Done. Redownload the Ghoulpack. It's in its own link now, just under the original. |
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Ribo Zurai Lost Soul


Posts: 141 Join date: 2009-11-01 Age: 18 Location: Somewhere in the purgatory
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Thu Jul 08, 2010 3:58 pm | |
| The Ghoulpack is working, but I just downloaded the lastest GZDoom, and still not working the main one. |
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Thu Jul 08, 2010 4:02 pm | |
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Ribo Zurai Lost Soul


Posts: 141 Join date: 2009-11-01 Age: 18 Location: Somewhere in the purgatory
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Thu Jul 08, 2010 4:07 pm | |
| Oh geez. Now it's working. Thanks!
Also. Consider me one of the "3 people". >:3 *shot* |
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Thu Jul 08, 2010 4:11 pm | |
| No worries, that's what those bingos are for. |
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Vrotlk Gibs and Guts

Posts: 1 Join date: 2010-09-09
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Thu Sep 09, 2010 1:39 pm | |
| The Ghoulpack download link is inactive which brings up this: | Quote: | | Sorry, the file you requested is not available. |
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Thu Sep 09, 2010 2:38 pm | |
| I figured that would've come up sooner or later.
I'll be re-uploading HTC2 with the ghoul pack once I'm pretty sure I've ridden the rest of the bugs. |
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Mon Nov 29, 2010 11:19 am | |
| Biiiiiiiig update coming here soon. This will require the latest Zdoom/GZdoom SVN version. You can download the latest revisions in those links. General changelog: - Explosions made by props or monsters changed (i.e. the portal destruction scenario)
- All monsters gib now.
- Updated the weapon drop list since the AEoD v5.25 patch changed the weapon spawners around.
- Added more drops to quite a few monsters, each and every one of them have a chance to spawn what is considered a "rare" weapon. The lesser the life form though, the much less likely (~0.01%) the chance of them to drop a rare weapon, not including the rates of what the weapons on the rare list are.
- Clown ghosts can now teleport, but they remain shootable, always. Watch your back... They won't make any noise unless they are visible.
- Added powerup drops to Fluffy and his miniature undead minions.
- Damagefactors added to honor the roles played in AEoD. List will come shortly.
- Added more weapon drops/permanent powerup drops to the huge bouncing clown.
- Increased the chance for the Big Bertha mobs to drop Yasichi.
- Clown ghosts, jumping skulls and black bears no longer give off explosions when killed. The black bears will explode if they get close enough though, as usual.
- Overhauled much of the Popcorn Gun. You may need to bind a key to use it. "use popcorngun" will do.
- Fixed ownership with the Crazy Balls, and the particle field no longer hurts/hits the player. "use crazyball2" to switch, and that 2 is no typo.
- Added powerslave orb drops to all killable mobs. Max is 3 per monster.
- Reduced the spawning list for Pennywise. Now it's just ghosts, bingos, bulbys, ghouls, minifluffys, and black bears.
- Fixed the sprite confliction when firing the prototype or Dsparilstaff, causing a transformer to appear in the upper left side of the screen.
- Pennywise is smaller, teleports when hurt and dodges the player now. Make those big shots count.
- Added at least two soulsphere item drops and multiple powerups to the ghouls due to their sheer overpowered nature.
- New ghoul: Frostbite. He's not as hard as it seems, but can still tear you a new hide by chomping on you... Easy to cause infighting with though.
Lots and lots of stuff... I just gotta run through and ensure everything works once more before I upload it. _________________ "And one for Bobo the Space Monkey!" - Postal Dude "My grandmother could beat the game if she saved as much as you do!" - Postal Dude "Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown "In Offline Gaming We Trust" - DBT & MC "That truck is fucked." - FPS Russia Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Tue Dec 07, 2010 5:30 pm | |
| Okay, I'm done procrastinating now. See the first post for the third version release. Note the load order... _________________ "And one for Bobo the Space Monkey!" - Postal Dude "My grandmother could beat the game if she saved as much as you do!" - Postal Dude "Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown "In Offline Gaming We Trust" - DBT & MC "That truck is fucked." - FPS Russia Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Tue Dec 07, 2010 8:17 pm | |
| Keep in mind the gameplay settings I also listed.
Another thing, I probably should've included a replacer so that all the tiny animals and peasants are all replaced with spycrabs. This is done on my end because I hate having to kill poor lost folks out of necessity and it makes me feel so cruel on the inside. Not to mention, I hate those backstabbing bastards so I don't feel guilty about knocking spycrabs around. Plus, they give ammo packs...
Oh well, I'll see what everyone thinks about it for now. _________________ "And one for Bobo the Space Monkey!" - Postal Dude "My grandmother could beat the game if she saved as much as you do!" - Postal Dude "Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown "In Offline Gaming We Trust" - DBT & MC "That truck is fucked." - FPS Russia Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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Ribo Zurai Lost Soul


Posts: 141 Join date: 2009-11-01 Age: 18 Location: Somewhere in the purgatory
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Wed Dec 08, 2010 9:48 am | |
| Very great update, but I alredy noticed a bug on Pennywise. You know those rabbit heads? When they're spawned, most times they appears in 2 or 3, and stuck, floating in midair. |
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Wed Dec 08, 2010 12:15 pm | |
| Yeah, I was going to change that but I decided to leave it as is.
Instead, it's now a challenge to try and kill them without them faking death, otherwise you got more critters on your hands. _________________ "And one for Bobo the Space Monkey!" - Postal Dude "My grandmother could beat the game if she saved as much as you do!" - Postal Dude "Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown "In Offline Gaming We Trust" - DBT & MC "That truck is fucked." - FPS Russia Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: Happy Time Circus 2 - Aeonized V3 Released! Wed Jan 19, 2011 10:19 am | |
| ...goddamn spam bot. _________________ "And one for Bobo the Space Monkey!" - Postal Dude "My grandmother could beat the game if she saved as much as you do!" - Postal Dude "Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown "In Offline Gaming We Trust" - DBT & MC "That truck is fucked." - FPS Russia Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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| | Happy Time Circus 2 - Aeonized V3 Released! | |
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