Basically, after several months of playing, testing and some feedback, we're releasing a patch that addresses most issues (especially the critical ones) and brings a couple changes aswell.
Now, what's new on this patch? Well, there isnt a detailed list, since there were countless bugfixes all around, but the major changes were the following:
-New decorate only monsters
-Remade skill difficulties (now "Easy" is easy, and "Hard" is hard
-New disintegrate deaths for all monsters
-Rebalanced weapon and monster drops
-Countless minor bugs fixed.
And the heaviest change around is... *drumrolls* Damage types.
That's right, now monsters are dynamically affected by the type of weapon you're using. Likewise, monster's attacks have types, so, take advantage of infight.
This is the table of damage types (colums = type of monster ; horizontal lines = type of damage inflicted )
+ = 25% more damage
++ = 50% more damage
- = 25% less damage
-- = 50% less damage
However, there are no lists showing the damage classifications per monster or weapon, so, it's up to you to find that out through experience.
So, go ahead and grab your copy:
AEoD 5.25 patch