AEons of Death

Forum to the ZDoom Mod AEoD / AEons of Death by DBThanatos
 
HomeFAQSearchRegisterLog in
Similar topics
Latest topics
» super shotgun causes GZDoom to crash
Wed Nov 16, 2016 10:57 pm by Major Cooke

» Nothing visible
Fri Nov 11, 2016 10:27 am by Thefunny711

» [Fixed] Weapons no longer drop
Thu Nov 03, 2016 9:28 pm by Michaelis

» [Closed] v1.01.5 Not starting
Sat Oct 01, 2016 11:24 pm by Michaelis

» Read me. Unfixable bugs.
Sat Aug 06, 2016 6:40 pm by Major Cooke

» [Can't fix] Weapon Upgrade Menu does not freeze reloading.
Sat Aug 06, 2016 6:29 pm by Major Cooke

» Is it playable for d-touch
Tue Aug 02, 2016 8:15 pm by Michaelis

» [Fixed] a Bug and some of my thoughts
Mon Aug 01, 2016 3:20 am by DBThanatos

» About using stuff from the MOD
Fri Jul 29, 2016 11:14 am by Minuk

Search
 
 

Display results as :
 
Rechercher Advanced Search
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest :: 1 Bot

None

Most users ever online was 65 on Wed Nov 30, 2011 12:47 am

Share | 
 

 [Fixed] flamethrower and mine layer bug

View previous topic View next topic Go down 
AuthorMessage
killer2
Gibs and Guts
Gibs and Guts


Posts : 3
Join date : 2010-09-11

PostSubject: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 2:09 pm

The flamethrower's primary fire sprites look weird,so I guess it's a bug.Check it out.
Also,the mines from the mine layer miss one graphic.Just lay one down and look at it and you'll see.
GZDoom r945,latest version of AEOD.
Back to top Go down
DBThanatos
Developer
Developer


Posts : 4018
Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 2:42 pm

"looks weird" doesnt help. In my side I get nothing wrong. Post an screenshot.

Also, please post one bug per topic.
Back to top Go down
Mr.Kosta
Cyberdemon
Cyberdemon


Posts : 525
Join date : 2010-03-14
Location : Somewhere

PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 4:01 pm

The Flamethrower's primary fire looks perfectly fine to me, at least =/
Back to top Go down
Rarsonic
Demon
Demon


Posts : 52
Join date : 2010-05-23

PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 6:38 pm

I get that too sometimes. When the flames expire, sometimes the borders are white. This is a pallet problem, most probably.
Back to top Go down
Major Cooke
Developer
Developer


Posts : 5085
Join date : 2009-04-28
Location : Banana land.

PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 9:59 pm

I see no issues as far as the flamethrower is concerned.
Back to top Go down
http://majorcooke.deviantart.com
killer2
Gibs and Guts
Gibs and Guts


Posts : 3
Join date : 2010-09-11

PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sun Sep 12, 2010 2:56 am

EDIT:Well apparently it wasn't all the sprites...something weird must have happened on my plutonia lvl 32 cheat run...but anyway there is a bug.
Drat,the img tags aren't working...owelll,here they are http://img715.imageshack.us/gal.php?g=screenshotdoom201009102.png
Back to top Go down
Sponsored content




PostSubject: Re: [Fixed] flamethrower and mine layer bug   Today at 10:46 pm

Back to top Go down
 
[Fixed] flamethrower and mine layer bug
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» (Fixed) Norton doesn't like TFN!
» Xbox One is Fixed
» I think you will like mine story...
» Secret Santa, Be Mine, and Spring Fling by Sabrina James
» Episode "Enemy Mine" and the No kill I accolade

Permissions in this forum:You cannot reply to topics in this forum
AEons of Death :: Public :: General Talk :: Closed Bugs v6.x-
Jump to: