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 [Fixed] flamethrower and mine layer bug

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killer2
Gibs and Guts
Gibs and Guts


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Join date : 2010-09-11

PostSubject: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 2:09 pm

The flamethrower's primary fire sprites look weird,so I guess it's a bug.Check it out.
Also,the mines from the mine layer miss one graphic.Just lay one down and look at it and you'll see.
GZDoom r945,latest version of AEOD.
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DBThanatos
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Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 2:42 pm

"looks weird" doesnt help. In my side I get nothing wrong. Post an screenshot.

Also, please post one bug per topic.
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Mr.Kosta
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PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 4:01 pm

The Flamethrower's primary fire looks perfectly fine to me, at least =/
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Rarsonic
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Join date : 2010-05-23

PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 6:38 pm

I get that too sometimes. When the flames expire, sometimes the borders are white. This is a pallet problem, most probably.
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Major Cooke
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PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sat Sep 11, 2010 9:59 pm

I see no issues as far as the flamethrower is concerned.
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killer2
Gibs and Guts
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PostSubject: Re: [Fixed] flamethrower and mine layer bug   Sun Sep 12, 2010 2:56 am

EDIT:Well apparently it wasn't all the sprites...something weird must have happened on my plutonia lvl 32 cheat run...but anyway there is a bug.
Drat,the img tags aren't working...owelll,here they are http://img715.imageshack.us/gal.php?g=screenshotdoom201009102.png
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PostSubject: Re: [Fixed] flamethrower and mine layer bug   

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[Fixed] flamethrower and mine layer bug
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