DBThanatos Developer


Posts: 3323 Join date: 2008-09-03 Location: Beyond the unholy grave; Altering the future.
 | Subject: [Released] Dream of Magic 2.0 Tue Mar 15, 2011 10:30 am | |
| Dream Of Magic 2.0 (A hexen mod released in 2008) This is a single player Hexen mod, where you can play as one of two characters: Necromancer and Demoness. For now this mod introduces you to five maps, four small and one big. There are puzzles... well, sequences, those arent complicated enough to be a puzzle. As hexen, this mod isnt lineal, not totally. I tried to make it less complicated than hexen1 but not as simple as doom. Even thought I used all the new sources from Hexen2, this mod is not related to hexen's world at all. | The readme wrote: | This mod is oriented to a more "Doomish" gameplay, however, is not the same. You'll start with one weapon which will be the only one for quite some time, but is not as weak as one could expect. It works fine for the starting monsters with a plus: it's secondary fire. Depending on your class is what the 2ndary fire will do.
For the necromancer, as one can expect, you'll be able to resurrect fallen foes to help you, however everything have a price: Your own blood. Every time you ATTEMPT to raise a fallen monster, you'll loose some health. You cant expect to give life to a corpse for free. Other thing to take in count is the fact that when you raise a monster you leave it in a weak state, it'll not be as healthy as when was alive, plus it's flesh/skin will be weaker, causing it to gib when killed again, preventing from re-resurrecting.
For the demoness, you'll be able to summon a little fiend from the pits to aid your quest. As the necromancer, your extra ability takes some of your blood, however you'll loose the health only when the demon is summoned; failed attempts doesnt hurts you.
Other important thing in this mod, is the use of the (very few different) items. Your eternal friend are the "health quartz" (the purple healing bottles) for obvious reasons, they are quite common. But somewhat more important than the health potions are the Discs of Repulsion. In this mod, you'll find a helluva of those discs for a good reason: the lack of mana or firepower is compensated ny the power of those discs. The disc of repulsion is a very useful artifact. They work as a defensive and offensive. Defensive because they can repel most of the incoming projectile attacks and the near monsters. Offensive because as they repel monsters they also cause damage, not counting the fact that sometimes you can turn the enemies attacks against themselves (very useful against the sand golems).
Also, everytime you kill a monster there is a chance that they'll drop some stuff. From a bit of mana to it's life force (which will heal you).
In general the gameplay is similar to hexen, with the variation that you'll find monre monsters than in the original game.
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| Spoiler: | | | | The story wrote: | The strike of the necropolis was the key movement to conquer the land. Every race was under the control of the 2 factions belonging to the necropolis: "the worshippers of the three" and "the Apocalypse cult".
-The worshipers of the three are those who follow blindlessly the idea of bringing back to the land the three prime evils that once rule and brought destruction to this world. -The Apocalypse cult are those who are considered (by themselves) the minions of the four horsemen, taking them as the most powerful force in existance.
Both factions are in dispute due to their opossed beliefs. For many years the internal fights in the necropolis have caused devastation...
Necromancer Your name is Zaereth. You were a high rank member of the apocalypse cult, until the surprise attack of the worshippers of the three to the cult's fortress, where you were almost killed when facing hordes of demon like warriors. But you somehow survived waking up somewhere far from the fortress. You start your way back to the necropolis. In the way you realize that something have changed. Through your travel you gathered some information of real value. Seems like years have passed since the worshipper's attack to the cult's fortress, and more. Is also rumoured that the worshippers recently found a way to bring their masters to the land. However, the Apocalypse cult have made some movements too. Akerneth, with his eternal delusions of superiority, managed to take control over the apocalypse cult. Plus, he also managed to bring the avatars of the four horsemen to this plane of existance. For many centuries have been know that no person nor creature should call the avatars to the land; they are supossed to come only when is the right time, otherwise, the avatars will reap the whole land making no exception. Now you must find you old nemesis Akerneth and kill him. You have to stop the avatars, plus you must deal with any and all worshippers you find in your way, and why not? kill their masters too.
Demoness Yor name is Avak'askon. You were one of many demons summoned by the worshippers of the three. Your role to play was just a pawn and a servant for the worshippers, nothing but a puppet in the hands of worthless humans. Of course you were not willing to allow that. Being a young decendant of the elder demon, your powers are very immature, but that was enough to scare the worshippers to a point of despair: they tried to kill you when they felt threatened by your growing powers. Their attempts falied, however, you were not powerful enought to kill your new enemies, just enough to run away. Traveling in lands, searching for ancient artifacts, you became wise. You learned about the war that had been devastating the land between the worshippers and a cult for the Apocalypse horsemen. Your summoners are blind followers of whose they call "the prime evils": Mephistopheles, Ba'alzebub and Diablo. Now you have a goal in mind, show to the ones who dared to bring you to this land who is the supreme being, the same that gave you life: Tiamat. While you are still very weak in comparision of how strong you'll become in a couple hundred years, you are confident that you can stop the worshippers from bringing their "supreme three", and if is too late for that, then stop those demons by yourself. Of course those apocalypse worshippers are going to be another entretainment for you.
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| The screenshots: | | |  Akerneth's castle









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Dream Of Magic 2.0 Ep1 Download If you play it in GZdoom it should be GZDoom 1.1.0 (because of some problems with the newest versions), also use "sector light mode: doom" and gl_lights_size 0.9 (about half of the bar). Also is imperative you set the sprites clipping mode (adjust sprite clipping) to "Never", otherwise you'll get some odd visual effects in the monsters. If you play in ZDoom you should not worry about anything at all (except for the issues mentioned in the readme).
A very important note I forgot to add in the Readme file: Music Credits
While this mod uses the Hexen's music for the levels, the boss battles have a new music. Well, new to hexen at least.
Credits for the Boss Batles MIDI music:
* Death * Necrophagist * Nile
| Something about the ultimate secret in the hub: | | | And if the player manages to find the nine towers (the towers, not the level called like that) will hear a new song. That's my composition called "Unending Anihilation" and if you want to use it, first ask for permission. |
2011 note: Unfortunately, there are 2 sections where the music stops. This is because of how gzdoom used to handle the music files back then, and how it doesnt do it in the same way now. Still, the mod is playable in the latest gzdoom version, and most people seem to play without the music anyway. Keep in mind this is an old mod, so dont expect anything groundbreaking here. I think is fun though. And nobody ever found the big secret hidden in the HUB. |
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Major Cooke Developer


Posts: 3645 Join date: 2009-04-28 Location: Running around, causing chaos with PISTOL FINGERS!!!
 | Subject: Re: [Released] Dream of Magic 2.0 Tue Mar 15, 2011 10:52 am | |
| Heh, too bad I don't have Hexen. Ah well, it's probably not for me anyway due to my liking of blam blam shoot-em-up crazes. _________________ "And one for Bobo the Space Monkey!" - Postal Dude "My grandmother could beat the game if she saved as much as you do!" - Postal Dude "Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown "In Offline Gaming We Trust" - DBT & MC "That truck is fucked." - FPS Russia Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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DBThanatos Developer


Posts: 3323 Join date: 2008-09-03 Location: Beyond the unholy grave; Altering the future.
 | Subject: Re: [Released] Dream of Magic 2.0 Tue Mar 15, 2011 11:10 am | |
| Well, this thing is much more action based than the original hexen. Not as much as doom, but you always have something to shoot at. |
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