AEons of Death

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 AEoD 5 trouble

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ryupichu
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PostSubject: AEoD 5 trouble   Sun Aug 14, 2011 4:39 pm

if Aeod 6 comes how many monsters does it contains and weapons
I need help to get Aeod 5 to work
each time i play it i dont see anything
I dont see the monsters and ammo weapons and anything
I NEED HELP DB!!!!!!!!!!!! confused
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Mr.Kosta
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PostSubject: Re: AEoD 5 trouble   Mon Aug 15, 2011 6:35 am

ryupichu wrote:
if Aeod 6 comes how many monsters does it contains and weapons


I seriously doubt they'll tell anyone. It's a secret.

ryupichu wrote:
I need help to get Aeod 5 to work
each time i play it i dont see anything
I dont see the monsters and ammo weapons and anything
I NEED HELP DB!!!!!!!!!!!! confused

Did you use BOTH Aeod.pk3 and Aeod_dat.pk3? Because it sounds like you forgot the latter.
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PostSubject: Re: AEoD 5 trouble   Mon Aug 15, 2011 9:29 am

And you're posting in the wrong thread. Please post your questions in the appropriate section in terms of support and running AEoD.

_________________
"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
"My grandmother could beat the game if she saved as much as you do!" - Postal Dude
"Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown
"In Offline Gaming We Trust" - DBT & MC
"That truck is fucked." - FPS Russia
Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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ryupichu
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PostSubject: Re: AEoD 5 trouble   Mon Aug 15, 2011 9:15 pm

um it said that it tried to put in the monsters and weapons
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DBThanatos
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PostSubject: Re: AEoD 5 trouble   Tue Aug 16, 2011 1:56 am

We need more information.

DBT in a different forum wrote:
We'll need more info. What files are you using, and how are you running the mod? Command prompt, shortcut, drag-n-drop, some front end program?

_________________

DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


Spoiler:
 
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ryupichu
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PostSubject: Re: AEoD 5 trouble   Tue Aug 16, 2011 6:36 am

i used the shortcut but nothing happened i dragged the both aeod and aeod dat pk3 but it said it tried and all items are missing script warning are everywere and errors
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Ribo Zurai
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PostSubject: Re: AEoD 5 trouble   Tue Aug 16, 2011 8:35 am

Get the most recent version of ZDoom or GZDoom.
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Major Cooke
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PostSubject: Re: AEoD 5 trouble   Tue Aug 16, 2011 6:49 pm

Clicking and dragging has been a bit troublesome for me in the past as well so I recommend using a launcher of sorts, or modify the zdoom.ini file. There's instructions on how to set up WAD loading inside of there. It applies for .pk3 files and .zips as well. Keep in mind, AEoD.pk3 must be loaded first. AEoDdat.pk3 must follow directly after it.

_________________
"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
"My grandmother could beat the game if she saved as much as you do!" - Postal Dude
"Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown
"In Offline Gaming We Trust" - DBT & MC
"That truck is fucked." - FPS Russia
Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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ryupichu
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PostSubject: Re: AEoD 5 trouble   Tue Aug 16, 2011 8:50 pm

well im using Gzdoom so im having trouble
i tried it still the same
im using r1242
so what gzdoom version am i sopossed to be using
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Major Cooke
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PostSubject: Re: AEoD 5 trouble   Tue Aug 16, 2011 8:52 pm

There is no R1242. There's just R1241.

And again, look at the zdoom.ini file. GZdoom uses it regardless, because it IS zdoom, just with an OpenGL renderer attached to it.

_________________
"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
"My grandmother could beat the game if she saved as much as you do!" - Postal Dude
"Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown
"In Offline Gaming We Trust" - DBT & MC
"That truck is fucked." - FPS Russia
Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
Back to top Go down
http://majorcooke.deviantart.com
DBThanatos
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Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: AEoD 5 trouble   Tue Aug 16, 2011 9:50 pm

ryupichu wrote:
i used the shortcut but nothing happened

DBThanatos wrote:
We need more information.
A shortcut of what? What did you do to the shortcut when attempting to make it work? Because with the "information" you're giving us, is clear that you're running something wrong, but if you dont even put what the console actually says, or give any information of how you are running the thing, there's absolutely no way for us to diagnose anything.

ryupichu wrote:
i dragged the both aeod and aeod dat pk3 but it said it tried and all items are missing script warning are everywere and errors
That sounds a lot like you're not running the files appropriately. Add to the command line (or the shortcut):
Code:
+logfile log.txt
Try to run it, and then post here whatever that file contains when you attempted to run the mod. That will be actually helpful.

_________________

DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


Spoiler:
 
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ryupichu
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PostSubject: Re: AEoD 5 trouble   Wed Aug 24, 2011 6:12 pm

https://i47.servimg.com/u/f47/16/77/16/17/screen13.jpg

this is what happened
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DBThanatos
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PostSubject: Re: AEoD 5 trouble   Mon Aug 29, 2011 4:11 pm

But that doesnt help to diagnose at all.

DBThanatos wrote:
Add to the command line (or the shortcut):
Code:

+logfile log.txt

Try to run it, and then post here whatever that file contains when you attempted to run the mod. That will be actually helpful.

A bit dated, but this should be clear enough:

_________________

DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


Spoiler:
 
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PostSubject: Re: AEoD 5 trouble   Today at 12:18 pm

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