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 Mock 2: the speed of stupid

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Garrus
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PostSubject: Mock 2: the speed of stupid   Tue Sep 06, 2011 5:39 pm

This shit is bananas....

b-a-n-a-n-a-s
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Findus
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PostSubject: Re: Mock 2: the speed of stupid   Wed Sep 07, 2011 1:28 am

Yeah. But the game still crashes on the map with thousands of cyberdemons for me.
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Major Cooke
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PostSubject: Re: Mock 2: the speed of stupid   Wed Sep 07, 2011 9:15 am

I seriously don't like that song. Razz

Anyway, it doesn't crash for me on "Speaking of stupid" mainly because my hardware can handle it. That, and I spam time freeze runes, collect everything at the beginning, perhaps use a big weapon to kill a monster or two of choice then run the fuck away.

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"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
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Garrus
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PostSubject: Re: Mock 2: the speed of stupid   Wed Sep 07, 2011 10:01 pm

1000s of enemies? hell it lagged hardcore on a map with just a few cyberdemon enemies this was the third one fortresss of moooooo. that was fun a freakin seraph spawns and uh that floaty thing with the big ol head...
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Findus
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PostSubject: Re: Mock 2: the speed of stupid   Thu Sep 08, 2011 12:54 am

Major Cooke wrote:

because my hardware can handle it.

Heh yeah my comp could probably easily handle it if I didnt play on the highest settings with everything on. I actually havent tried it on my newest comp either hmm. I really liked that wad though maps that are extremely bad yet beatable on purpose (some are really hard though).
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Mr.Kosta
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PostSubject: Re: Mock 2: the speed of stupid   Thu Sep 08, 2011 3:24 am

Well, my computer lags like hell in most so-called "slaughter maps". I prefer good ol' Doom II styled wads.
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