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 ["Fixed"] Big Jackelope doesn't land properly on objects

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Michaelis
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PostSubject: ["Fixed"] Big Jackelope doesn't land properly on objects   Wed Sep 21, 2011 10:37 pm


Whenever Big Jackelope with positive health lands on a decoration, it becomes "dormant" until it is killed.
Before I looked at it I thought it's because of Crash state used for landing, but now I see that it is not set up like that...

(random: why do you use jumps like Goto Missile+32? isn't it generally better (and, specifically, easier to maintain) to use custom labels (for example, in this one: InFlight)?)
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PostSubject: Re: ["Fixed"] Big Jackelope doesn't land properly on objects   Sat Sep 24, 2011 8:54 pm

The problem is with the collision detection in zdoom, where it matters little if it landed on an actor. There are ways to make the appropiate checks, but is really not worthy, and at the end, is still buggy. Perhaps I'll just lower the height at which it can jump to try to avoid this.

And "missile+32" is because custom labels didnt exist back when this was create, which was a very long time ago. Many parts of the code are still like this. There's no reason to change it if its working. Only when Im forced for a good reason to change the behavior, I just might. Ah, and dont even look at the code of the scarab staff primary. I dont know how Ichor pulled that off with that kind of jumps. D:

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PostSubject: Re: ["Fixed"] Big Jackelope doesn't land properly on objects   Mon Sep 26, 2011 3:20 am

Well, I tagged it as ""Fixed"" because it wasnt fixed per se, I just decreased the jump height. But as always, that's no guarantee, but Im willing to consider it as an acceptable risk.

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DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


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PostSubject: Re: ["Fixed"] Big Jackelope doesn't land properly on objects   Mon Sep 26, 2011 10:22 pm

If you want I could come up with a solution to hopefully solve this issue for good.

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["Fixed"] Big Jackelope doesn't land properly on objects
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