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    Mr.Kosta

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     [Released] Little Strife mod

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    Reilsss
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    Posts: 1358
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    Location: Germany

    PostSubject: [Released] Little Strife mod   Tue Nov 08, 2011 8:38 pm

    To clear out things: my mod thing is done, but I have at this point no screenshots made ( I hate doing those... but i have to I guess ), and I have problems accessing my webspace to make an upload. So here sofar only my read me... a download link follows as fast I figured out how to access my webspace. Screenshots .... erf I dont know x..x

    Code:
    Little Readme for my Strife mod:

    Credits go to:
    DBThanatos (AEoD Team):
    Grenade Launcher base code
    AEoD5 Weapon Sounds
    Spawner code

    Eriance:
    Demon Exclipse Beta weapon graphics
    Most of the new weapon code
    Player standard and alternativ
    Basis wad

    Sergeant_Mark_IV:
    Weapon graphics of machiengun, minigun and railgun


    What does this mod now do?
    It simply adds a number from doom known weapons to
    the strife game, by using random spawners
    for weapons and ammo. Allow the player to
    have more weapons then befor.

    Why did I do this?
    Zero-X's The Martry mod was suppost to brign
    new weapons and stuff to Strife. The Mod is still not
    realsed but I wanted to play Strife with more stuff.
    So I pulled this quick thing together, in a few hours.

    Content:
    All Strife weapons except the multi function double
    grenade launcher have got new graphics and sounds.

    There two players:
    Standard and Alternative.
    In Alternative the pistol has no autofire
    and the super shotgun shots only one barrel at a time
    (so you shot twices befor you reload)
    In standard the weapons act like you know them from doom.

    New weapons are:
    a double blade Chainsaw
    a pistol
    a shotgun
    a supershotgun
    a burstfire rifle
    a minigun
    a grenade launcher
    a ture rocket launcher
    a seeker double missile launcher
    a plasma rifle
    a railgun
    and last but not least a bfg9000

    the Sigil is untouched as I heared its pain to mod it.

    The new weapons come along with new ammo types.

    Weapons and ammos are placed in the world by random
    spawners.

    Bugs:
    Not that I know of any... not much tested yet either...

    Enjoy
    ~ Reilsss

    _________________
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    DBThanatos
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    PostSubject: Re: [Released] Little Strife mod   Sat Nov 12, 2011 2:07 pm

    Well, I'd love to try it. However, I havent even played successfully through strife. I guess this could be a good chance to do so Razz

    _________________
    "Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
    "Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
    "What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
    "In offline gaming we trust" -DBT & MC


    Spoiler:
     
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    Reilsss
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    Location: Germany

    PostSubject: Re: [Released] Little Strife mod   Sun Nov 13, 2011 2:27 pm

    I'M still testing some, and could fix a couple of bugs (good I didnt upload it rigth away)

    There still a main issue with the shops (they refere to the orginal weapons, not the modficated onces... and I dont feel like editing the ACS. I think I upload althougth soon. The weapons seems to work well enogth and the Ammo pickup problem has been fixed.

    _________________
    DBThanatos wrote:
    I-post-an-update-then-you-post-another-then-I-patch-my-update-with-your-update-then-you-upload-a-hotfix-for-your-old-update-so-I-have-to-update-my-updated-update-with-yours-while-searching-where-your-update-was-hotfixed-so-I-can-fix-again-my-update.
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    PostSubject: Re: [Released] Little Strife mod   Wed Nov 23, 2011 5:25 pm

    I finally could workout my webspace problem.

    So here Link:
    Little Strife Mod

    Keep in mind that I didnt edit any ACS so any script given weapon relates to the old Actors not the new onces. (You get the weapon but it wont use your ammo and onces you switch you can't switc back to it.)

    I don't use the shops to buy weapons or ammo. Therefor I didn't feel like I need it.

    _________________
    DBThanatos wrote:
    I-post-an-update-then-you-post-another-then-I-patch-my-update-with-your-update-then-you-upload-a-hotfix-for-your-old-update-so-I-have-to-update-my-updated-update-with-yours-while-searching-where-your-update-was-hotfixed-so-I-can-fix-again-my-update.
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    Gorgutz
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    PostSubject: Re: [Released] Little Strife mod   Sat Dec 10, 2011 10:52 pm

    A mod for strife! great, I thought almost nobody cared about it since it's so underrated. I'll have to check this out...
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    PostSubject: Re: [Released] Little Strife mod   Sun Dec 11, 2011 8:16 am

    Have fun but keep in mind that it has bugs that im not going to fix.

    _________________
    DBThanatos wrote:
    I-post-an-update-then-you-post-another-then-I-patch-my-update-with-your-update-then-you-upload-a-hotfix-for-your-old-update-so-I-have-to-update-my-updated-update-with-yours-while-searching-where-your-update-was-hotfixed-so-I-can-fix-again-my-update.
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    PostSubject: Re: [Released] Little Strife mod   Sun Dec 11, 2011 5:46 pm

    its ok, I've played so many stuff so far I shrug off bugs.
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