AEons of Death

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 AEoD v6 (Released!)

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DBThanatos
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Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: AEoD v6 (Released!)   Mon Dec 19, 2011 12:28 am

//********************************************************************************************
//********************************************************************************************

AEons Of Death v6
Released 12/18/11

//********************************************************************************************
//********************************************************************************************

It all started on December 18th 2005

And 6 years later, AEons of Death comes in it's 6th version.

//********************************************

Introduction

Every version has tried to do something, if not new, at least different; or in the worst case, something bigger. Not for the sake of being big. For the sake of variety.

Someone once said "just to see the guns and point and click them at different pictures". Well, we love to have a ton of pictures to shoot at.

Whether it is just adding new weapons, or adding dynamic lights to almost every projectile, or adding new effects, or adding damage types and damage resistance to all monsters, each version has tried something new in the AEoD's book.

And the 6th version of AEoD is no exception.


//********************************************

What is it?

The all so loved and hated uber randomizer mod. Random monsters. Random weapons. What else?


//********************************************

Main Features

New weapons: You cant reinvent the wheel. But you sure can fancy it up.

New monsters: And perhaps add more little decorations to said wheel.

New spell system: Because changing weapons to bring the spellbook, cycling through it's pages for the right spell and then switching back to the weapon you were using after the spell was cast, wasnt exactly practical, now you can cycle through the spells in the HUD and fire the one you want whenever you want.

New nightmare skill: Tired of having those same monsters respawning every X seconds? Well, this time it wont work like that. Is it harder? Maybe. Is it more fun? We certainly think so.

Themes / Games : Having a dozen of games mashed into a single mod was always the idea. But what if you wanted to use all the same arsenal, but this time, say, against the Hexen 2 monsters? Have you ever thought that the second episode of Scythe 2 would work wonderfully with those Powerslave monsters? What about playing Requiem.wad with Strife monsters, just for the sake of it? Well. Now you can.

//********************************************

Screenshots? Yeah

Big blurry screenshots FTW! Because I was not going to upload 25mb of screenshots.
Spoiler:
 

//********************************************

Videos?
Sure!

Spoiler:
 


//********************************************

Download
What are you waiting for? Download it now!

AEoD main package
Code:
www(dot)sendspace.com/file/bun9am

AEoD coding package
Code:
www(dot)sendspace.com/file/4fgd5n

Replace the "(dot)" with a real dot Wink

And remember. You need both files.


//********************************************

Note

Read the readme. It contains useful information Wink

//********************************************

AEoD team

AEoD v6 is::
 

_________________

DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


Spoiler:
 


Last edited by DBThanatos on Sat Apr 18, 2015 1:58 pm; edited 1 time in total
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Findus
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PostSubject: Re: AEoD v6 (Released!)   Tue Dec 20, 2011 3:35 am

If the download is slow, wildweasel and D69K (from: Zdoom forums, aeod thread page 193) has uploaded on other sites:
v6 aeod:

AEoD coding package. - Multipupload. Mirror by D69K.
AEoD main package. - Multipupload. Mirror by Wildweasel.
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http://www.youtube.com/user/Findulidas?feature=mhee
DBThanatos
Developer
Developer


Posts : 4018
Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.

PostSubject: Re: AEoD v6 (Released!)   Wed Dec 21, 2011 1:28 pm

Mirror links updated in the post above.

Also, just because.


_________________

DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


Spoiler:
 
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