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 [Fixed] BioForceGun laser

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Major Cooke
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PostSubject: [Fixed] BioForceGun laser   Sat Dec 24, 2011 9:22 am

One thing I forgot to remove was the target sight check for the BioForceGun alt shot, which was there only for the rail system to minimize player casualties as much as possible. Considering the lasers no longer hurt the player, this is no longer needed.

DBThanatos only: To fix this, simply replace the BFGTrailSpawner actor with the code here:

Code:
http://pastebin.com/iEpVZGqU

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[Fixed] BioForceGun laser
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