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 [Closed]Hexen monsters telefrag

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Major Cooke
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PostSubject: [Closed]Hexen monsters telefrag   Sat Dec 31, 2011 10:08 am

Just a reminder to DBThanatos, those hexen monsters still have +TELESTOMP on them. I don't recall if you mentioned you were fixing them for an upcoming bug patch or not.

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Last edited by Major Cooke on Sun Jan 01, 2012 11:39 am; edited 1 time in total
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PostSubject: Re: [Closed]Hexen monsters telefrag   Sun Jan 01, 2012 5:48 am

What files are you looking at? My unmodified v6.0 files have in fact -TELESTOPM. If you have experienced any actual telefragging, it'd help to know what monster caused it.

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PostSubject: Re: [Closed]Hexen monsters telefrag   Sun Jan 01, 2012 11:38 am

The file you provided me on 12/17/2011 (around 5:00 p.m.) was actually indeed different from the primary download which was released on 12/18/2011. I wasn't aware that you had modified it, so I thought I was currently up to date on everything.

Case closed.

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"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
"My grandmother could beat the game if she saved as much as you do!" - Postal Dude
"Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown
"In Offline Gaming We Trust" - DBT & MC
"That truck is fucked." - FPS Russia
Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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