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 The AEoD Video Thread

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Major Cooke
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PostSubject: Re: The AEoD Video Thread   Tue Jan 10, 2012 8:48 am

I'm dying to make a runthrough of whitemar.wad. I hope I'll have time this weekend to do it, but I have to memorize my way through the wad first.

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Findus
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PostSubject: Re: The AEoD Video Thread   Wed Jan 11, 2012 8:34 am

Major Cooke wrote:
memorize my way through the wad first.

Thats boring lol, if you never fail on a playthrough its not funny. Unless your doing it as a guide but whats the point in having a guide on wads really.
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Findus
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PostSubject: Re: The AEoD Video Thread   Thu Jan 12, 2012 4:05 pm

Was going to upload loads of new clips ive recorded during the week on zpack but unfortunately I got such a severe backpain I cant spend much time the computer! pale The little time I can I need for studying.
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DBThanatos
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PostSubject: Re: The AEoD Video Thread   Mon Jan 16, 2012 4:27 am

I did try to keep on playing "Eviltech" but after map 11, the maps (d)evolved into sort of slaughtermaps, and that I dont like. So, I had to stop playing.

Time to look for something else. Maybe I'll make a Talkthrough again.

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WSRainer
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PostSubject: Re: The AEoD Video Thread   Tue Jan 17, 2012 12:20 pm

Posting now some Doom 2 Monster Mayhem vids!

Maps 1 to 4
Spoiler:
 

Maps 5 to 7
Spoiler:
 

Map 8
Spoiler:
 


Last edited by WSRainer on Thu Jan 19, 2012 12:11 am; edited 1 time in total
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Mr.Kosta
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PostSubject: Re: The AEoD Video Thread   Wed Jan 18, 2012 4:21 pm

Monster Mayhem gets pretty hectic in a few maps alright.
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Michaelis
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PostSubject: Re: The AEoD Video Thread   Wed Jan 18, 2012 4:40 pm

Yet still too easy.
Health is mostly ok. A few portable kits, a few static kits.
Tons of equipment---that's what makes an otherwise interesting mode a walk in the park. If you're playing a megawad (I'm playing Fragport, by the way, by your recommendations, so cheers!), and find slot 7 stuff on the first map---I can tell it's something not extremely right.
All of this while monsters suffered great loss in drop rates (compared to v5). So they've actually sold their stuff to Director! Smile

I would find this mode more interesting if weapon level (that is, number of slot for a new spawn) progression would be slower. And generally no weapon (only kits and runes) more often than not.
I wouldn't say I'm a "hardcore doomer". I tend to think that I'm quite average when it comes to playing, to be honest. And this mode exaggerates my abilities and flattens me just a bit too much Smile
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