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 ["Not a bug"] Portal Run Explosive Bunnies

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Michaelis
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PostSubject: ["Not a bug"] Portal Run Explosive Bunnies   Tue Jan 24, 2012 11:27 am

Portal run is completely insane. Too progressive for me, but I sure got my share of fun out of it.

However, you can still pick up explosive bunnies in it, while you shouldn't pick up any weapon.
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Major Cooke
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PostSubject: Re: ["Not a bug"] Portal Run Explosive Bunnies   Tue Jan 24, 2012 12:03 pm

Hmm... Does it switch your weapon away with the auto-weapon switch turned on? If so, I would go into options -> player options and turn auto switch to off for the time being.

As for our end, the simplest way to resolve this is to perform a check like it already does and to exclude bunnies from spawning in said portal mode.

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DBThanatos
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PostSubject: Re: ["Not a bug"] Portal Run Explosive Bunnies   Mon Jul 30, 2012 12:41 pm

Actually the bunnies happen to be useful under certain circumstances, but indeed, I dont think they should be pick-able.

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DBThanatos
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PostSubject: Re: ["Not a bug"] Portal Run Explosive Bunnies   Sun Mar 01, 2015 11:28 pm

Im gonna leave this as it is. "the only weapon you'll get can kill you and is not all that useful"

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DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC


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["Not a bug"] Portal Run Explosive Bunnies
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