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 [Experimental]Custom GZdoom builds

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Major Cooke
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Developer


Posts : 5085
Join date : 2009-04-28
Location : Banana land.

PostSubject: [Experimental]Custom GZdoom builds   Sat Feb 18, 2012 11:22 am

Download link is at the bottom of this post.

First and foremost, let me start things off with a warning:

"WARNING!!! READ ME!!!":
 

Second off, I'm not providing any support for the code submissions until they are officially confirmed to be taken into Zdoom's repository. Until then, you'll just have to visit the individual threads and get help there yourself. I can still try to be of some help though, just don't expect me to do all the dirty work for you. Just in case they don't make it in, it's better not to be wasting your time on something that is rejected in which your project is relying upon.

Now, let's move to the fun stuff shall we?
-----
These custom builds are going to usually contain updates and code snippets that will allow the average to advanced modder in terms of GZdoom the ability to take advantage of, and even do some bugtesting for the original submitters of said code snippets.

Every time I update, I'll post a new changelog about what's been added, what's been changed, and I'll keep my code snippets which I've personally added in separated from the main changelog so we can all see what's coming for ya.

Without further ado, the changelog:

March 31, 2012
  • Updated to GZdoom 1333. Scripts with names are now officially implemented so that's good to go.


"Older revisions":
 

Download (March 31)*
Code:
sendspace.com/file/ba49rv
*-I have only tested to ensure that it currently runs with AEoD installed, and nothing more.

_________________
"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
"My grandmother could beat the game if she saved as much as you do!" - Postal Dude
"Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown
"In Offline Gaming We Trust" - DBT & MC
"That truck is fucked." - FPS Russia
Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.


Last edited by Major Cooke on Sat Mar 31, 2012 9:09 am; edited 1 time in total
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Major Cooke
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Developer


Posts : 5085
Join date : 2009-04-28
Location : Banana land.

PostSubject: Re: [Experimental]Custom GZdoom builds   Sat Mar 31, 2012 8:29 am

New build is out!

This has been updated because of the new A_RadiusGive function. Very Happy

http://forum.zdoom.org/viewtopic.php?f=18&t=32378&p=613921
http://zdoom.org/Changelog/3493/files

_________________
"well, im not too sure. I mean, we made money, but im not able to wipe my ass with $100 bills yet." - DBThanatos
"And one for Bobo the Space Monkey!" - Postal Dude
"My grandmother could beat the game if she saved as much as you do!" - Postal Dude
"Float... They aaaaaall float! And when you're down here with me, fat boy! YOU... float... too!" - Pennywise, the Dancing Clown
"In Offline Gaming We Trust" - DBT & MC
"That truck is fucked." - FPS Russia
Spetsnaz. When the only way to kill a terrorist is with a back-flipping Apache attack.
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