Baron of Hell
Posts : 269
Join date : 2009-11-01
Age : 23
Location : Somewhere in the purgatory
|Subject: [Fixed Kinda] Glitch on Jackbomb Thu May 17, 2012 7:59 pm|| |
It seems that the lastest GZDoom build causes the Jackbomb to be unable to lure monsters to attack it.
Posts : 525
Join date : 2010-03-14
Location : Somewhere
|Subject: Re: [Fixed Kinda] Glitch on Jackbomb Fri Feb 15, 2013 8:03 pm|| |
I was about to open a thread about this, but yeah, it still happens =/
Posts : 4018
Join date : 2008-09-03
Location : Beyond the unholy grave; Altering the future.
|Subject: Re: [Fixed Kinda] Glitch on Jackbomb Sun Mar 01, 2015 10:57 pm|| |
In the current development version is working fine. Might have been an engine bug? I dont think anybody has touched this thing in ages.
DBT AKA "Jesus the pimp" - Major Cooke
"02:37 p.m. - DBThanatos runs around like a little girl"
"Because now, all you see in AEoD was either ripped, processed and/or coded by the AEoD team (or direct contributions FOR AEoD). It might be a ripfest, but is OUR ripfest." -DBT about AEoD v6
"Seven sixteenths of one inch: That's the distance you'd have to move your pinky in order to not sound like an idiot." - maddox
"What I talk about is Doom, because in the end, Doom is all that counts." - Stephen King
"In offline gaming we trust" -DBT & MC
|Subject: Re: [Fixed Kinda] Glitch on Jackbomb Today at 2:29 pm|| |